FoF- New Best FPS of all time?

Statboy

Resident Cueball
I was checkin out the new update that FoF released and it's like the devs of FoF were in our chatbox. They fixed most of the balance issue's we complained about, and are still working to bring in new game modes.

I love what the devs are doing, on the update they listed player collisions with same team as a glitch that they are working on, and in the mean time have created a soft collisions work around. The game now prevents spam taunt's (something TF2 needs) and you can turn off hearing taunts all together if it bugs you that much. I can't name another dev team that acknowledges glitches when they aren't forced to, and takes the time to work on things that are minor annoyances (spam taunting) as well as the bigger issues. These guys deserve some kuddos. Below is the list of map changes and balance changes made. Zirkus you'll like what they did to the Smith Carbine.

Balanced:
- Smith carbine: slightly lower damage on close range (only headshot kills). Slightly higher damage at long range.
- Schofield: slightly slower fanning as a downside for being the faster reloading revolver
- removed extra notoriety after kill streak ends, when total count is displayed -> this is a secondary reward for killstreaks, normal reward isn't removed
- notoriety rewards: -1 Schofield, -1 Hatchet, -2 Knife melee, +2 Knife throw

Changed:
- fof_desperados: respawns inside jail cells removed, new route from jail to upper level. Exploits fixed
- fof_revenge: several respawns and weapon crates moved for better map flow. Some lighting issues fixed, more detail, exploits fixed
- fof_fistful: extra cover at certain places, exploit fixed
fof_robertlee: improved spawn points, some optimization, exploits fixed
 
Where'd you get the update info/news? Steam group and the official forums/news feed are deader than an extinct flightless bird...
 

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