2.00b2 Update

Discussion in 'Release & Patch Announcements' started by onefourth, Dec 26, 2015.

  1. onefourth

    onefourth Well-Known Member Staff Member TF2C Admin

    This is a major upgrade. Instead of just extracting the new files over your old ones, please remove all of your old files first before extracting the new ones.

    [​IMG]

    Today marks the release of the second wave beta for 2.0.
    This patch contains Vapor.exe, our own auto updater. If you see Vapor modifying files on game launch, it is intended.

    Below is the complete patch list. You can download the update here.

    GENERAL
    • Added items_game.txt support
    • Implemented attributes system
      Only a handful of attributes from live TF2 are currently implemented
    • Added cvars from live TF2:
      tf_use_fixed_weaponspreads
      tf_allow_sliding_taunt
      tf_avoidteammates_pushaway
      tf_tournament_hide_domination_icons
      tf_clamp_airducks
      tf_hud_target_id_alpha
    • Added competitive class limit commands
    • Added Highlander mode
    • New cvars:
    • tf2c_legacy_weapons
      Disables all new weapons and Econ Item System and makes players spawn with stock weapons
    • tf2c_allow_special_classes
      Allows game mode exclusive classes (Civilian, Mercenary) in normal gameplay
    • tf2c_disable_player_shadows
      Disables player shadows for all clients regardless of their graphics settings
    • Added a list showing official servers on the main menu
    • Added a panel displaying the blog
    • Dispensers and Teleporters can now be upgraded to Level 3
    • Added building hauling (can be disabled using tf2c_building_hauling 0)
    • Added live TF2 weapon selection HUD
    • Heavy's Showdown, Pyro's Hadouken Spy's Fencing taunts are now taunt attacks
    • Added loser animations
    • Added melee dare lines
    • Added domination lines
    • Added func_flagdetectionzone entity
    • Added tf_generic_bomb entity
    • Added Engineer's buildings to the fgd
    • Replaced damage numbers with new ones that are similar to live TF2 counterpart
    • Added additional damage sound options (tf_dingaling_volume, tf_dingaling_pitchmindmg, tf_dingaling_pitchmaxdmg)
    • Increased FOV limit from 90 to 100
    • Switching disguises is now faster if you're already disguised
    • Fixed minmode HUD cutting ammo value off
    • Fixed players not being able to spectate teammates in third person
    • Multiple dominations or revenges triggered at once no longer stack sounds
    • Added community sprays (thanks Infinity!)
    • Added a new experimental updater (Vapor) which is now included with the game. This updater should automatically detect and only download modified files

    GAMEMODES
    Added game modes from live TF2:
    • Arena
    • King of the Hill (with 4 team support)
    • Payload
    • Payload Race

    MAPS
    Added maps:
    • dm_grain
    • cp_egypt
    • pl_goldrush
    • pl_badwater
    • pl_barnblitz
    • pl_upward
    • plr_hightower
    • plr_pipeline
    • koth_harvest_final
    • koth_nucleus
    • koth_sawmill
    • koth_viaduct
    • Updated maps
    • dm_wiseau
    • cp_amarath
    Removed maps:
    • cp_ashworks
    • ctf_push_a4
    • dm_offblast

    WEAPONS
    • Added the Flare Gun
    • Added Flamethrower sizzle sound playing when it hits an enemy
    • Added Flamethrower airblast function (can be disabled using tf2c_airblast 0, player airblast pushing can be disabled using tf2c_airblast_players 0)
    • Player pushing works differently compared to live TF2. Players get knocked at least 45 degrees up if they're on the ground and in the direction shooter's looking at if they're in mid-air.
    • Added 1.25s perfect accuracy cooldown period on certain weapons
    • Knife no longer has hit delay
    • Reduced weapon switching time to 0.5 from 0.67
    • Ubercharge gain rate is now tripled during setup time
    • Fixed blast damage being blocked by players
    • Fixed various issues with crit particles
    • ARMS RACE 2: Added the Whiplash and the Hydraulic Hammers for testing (thanks Cobalt!)

    DEATHMATCH
    • Kills and assists no longer grant double points
    • Suicides and environmental deaths subtract 1 point
    • Mercenary colors now only change after the player has respawned
    • RIP Rainbow Merc
    • Added a colored sniper dot
    • Added the Uber powerup
    • Enabled player collision
    • Added the Berserk powerup (currently not present in any maps)
    • Added blue outlines to weapon spawners
    • Dead players now drop weapons (outline color of the dropped weapons indicates how much ammo the dropped weapon includes - green is full, red is almost empty)
    • Set player overheal decay 25% slower
    • Buffed player overheal cap to 200%
    • Scoreboard now displays killstreaks
    • Respawn particles now preview properly
    • Heavy Artillery added to weapon pool
    • Flare Gun added to weapon pool
    • Reworked the Sten Gun Animations

    MANAGEMENT
    [​IMG]
     
  2. rad

    rad Well-Known Member

    Thank you dev
     
  3. serjunpe

    serjunpe Noob

    Thanks for the update. Downloading!
     
  4. ISNEWPuddy

    ISNEWPuddy Noob

    (i know this update by clicking sfm workshop =) )

    YAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
    TF_GENERIC_BOMB

    & func_flagdetectionzone ?
     
  5. Wonderful update! And I'm happy to see the site is finally back up. :)
     
  6. Just learned about this game, very exciting stuff :D
     
  7. I love the updates, for they give me an opportunity to re-purge heresy.
     
  8. Beep Boop

    Beep Boop Noob

    recently downloaded the mod. after a while it appeared in my library i hit play and it loaded and i crashed giving me the error message "Can't open scripts/objects.txt for object info." can anybody help?
     
  9. WilliamEXE

    WilliamEXE Not a Noob

    Do you have Source SDK 2013 Multiplayer installed and is it on beta version called beta_test ?

    -WilliamEXE
     
  10. Yushe

    Yushe Noob

    Civilian gamemode hype!
     

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