[SMITE] A New Hebo Arises (Patch Notes)

Geoff

Sir "Let's Play"
A new He Bo arises


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God Re-model: He Bo


  • He Bo’s model, FX, animations and 2D Art have undergone a significant makeover, in order to better fit his mythology and legend.
  • As part of this change, the “Flood Waters” ability has been renamed to “Atlas of the Yellow River”.
  • The Cascade skin has also been remade as part of this change.

New Skins:


  • Golden Sobek
  • Golden Bakasura

Voicepacks:


  • Bastet

General

  • The mini-map is now semi-transparent. You may control the level of mini-map opacity as well as the display of fog of war on the mini-map by using the SETTINGS menu, User Interface tab.
  • The God Screen and Match Lobby now show the Mastery Level of each god. Future releases will include an improved art treatment for this functionality.
  • When dead and viewing a teammate, your view will now automatically advance to the next viewable teammate (or tower if all teammates are dead), rather than viewing the location where you died.
  • The Match Accept dialogue on timed queues no longer stays up after a match is accepted.
  • Enemy wards are now back to red when revealed.
  • The end of match lobby screen has undergone some visual improvements.
  • Popular Items and Recommended Items have swapped places on the Item Store. Popular Items are now the default view.
  • The Stat Screen accessible from the item store now no longer includes base bot power in the physical and magical power fields.
  • Fixed a couple crash conditions.
  • The League screens have undergone some minor improvements.
  • Fixed an issue where certain towers could display a red “splotch” on the ground when it began its destruction.
  • Only 3 wards are allowed at any given time per player. The oldest ward is destroyed when placing the 4th ward.

Spectator:


  • Updated the keybinding screen with a number of previously unexposed commands.

League:


  • Qualified players (playing at least 10 games in the league) has been removed from determining the top and bottom percentages. Now all players that have at least one game played will be used. NOTE: Only qualified players get credit at the end of the season for participation.
  • Added separate tracking of AFK and match lobby dodges. There is an additional penalty (besides the loss incurred) to the players next win points.
  • Modified UI to removed references to qualified rank, etc
  • Added wins / losses / leaves to Tier Summary

Gods:


  • Agni
  • Noxious Fumes
  • This ability can now be placed inside of walls and other blocking geometry.
  • Ah Muzen Cab
  • Hive
  • Reduced movement speed bonus from 20/25/30/35/40 to 10/15/20/25/30
  • Removed physical power scaling on the healing effect
  • Increased mana cost from 35/40/45/50/55 to 40/45/50/55/60
  • Swarm
  • Fixed an issue in which victims towards the edges of the targeter were not highlighting.
  • Honey
  • Increased mana cost from 65/70/75/80/85 to 75/80/85/90/95
  • Added a 55-foot radius indicator on deployed hives when Ah Muzen Cab is targeting with Honey.
  • **Tooltip updated to indicate 55ft hive activation radius
  • Fixed an issue in which victims would sometimes have honey persist on them until respawn and afterwards were no longer affected throughout the match.
  • Fixed an issue where sometimes the ability would cost double the mana.
  • Fixed an issue where players were not able to protect against the slow.
  • Stinger
  • Over the past weekend, we fixed an issue where sometimes the cooldown would be drastically reduced when picking up the dropped stinger.
  • Anubis
  • General
  • Loading screen card has been updated.
  • Ao Kuang
  • Tornadoes
  • This ability can now be placed inside of walls and other blocking geometry.
  • Artemis
  • Suppress the Insolent
  • This ability can now be placed inside of walls and other blocking geometry.
  • Athena
  • Confound
  • Fixed an issue where a victim of Athena's Confound could continue firing if the victim's player released the fire button while being taunted.
  • Chronos
  • Accelerate
  • Over the weekend, fixed an issue where sometimes he would deal too much damage with his basic attack when selecting the IV quadrant.
  • Cupid
  • Fields of Love
  • This ability can now be placed inside of walls and other blocking geometry.
  • Hel
  • General
  • Fixed an issue with the lighting on her white stance lobby model.
  • Hinder
  • This ability can now be placed inside of walls and other blocking geometry.
  • Cleanse
  • This ability can now be placed inside of walls and other blocking geometry.
  • Mercury
  • Maximum Velocity
  • The root immunity on this ability has been removed. Mercury will also no longer gain unintentional immunity to Cripple effects while active.
  • Neith
  • Spirit Arrow
  • The radial targeter for this ability when aiming at Broken Weaves should be visible once again
  • Poseidon
  • Whirlpool
  • This ability can now be placed inside of walls and other blocking geometry.
  • Ra
  • Solar Blessing
  • This ability can now be placed inside of walls and other blocking geometry.
  • Thanatos
  • Fixed an issue where his basic attack progression animations could sometimes get out of sync with the hits
  • Vamana
  • Colossal Fury
  • Addressed an issue with him staying in big form (visual only).
 

Funding Progress To Date

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