BioShock Infinite Lighting/Shadow Implementation Details Revealed

Arron Dominion

Achievement Hunter
One of the in-house graphics programmers from Irrational went to Kotaku and explained the lighting and shadow techniques they used for BioShock Infinite. The article goes into both baked (static) and dynamic lighting/shadows.

This article does not go into the specific formulas or anything of that nature, rather the general concept they used to tackle a lighting situation.

Warning! The contents of the article are very technical.

http://kotaku.com/the-science-behind-bioshock-infinites-beautiful-world-1537743502
 

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