[MOBA] [lol] Pre-season Changes On Pbe

Discussion in 'Archives' started by Brother Ariman, Nov 16, 2012.

  1. Brother Ariman

    Brother Ariman Grand Moderator of Noxus

    Items
    • General
      • Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
        • Attack Damage is generally cheaper from 5 to 10% across all items.
        • Attack Speed is generally around 10 to 20% more expensive than before.
        • Armor and Magic Resistance is generally around 10 to 20% more expensive than before
        • Many items have had their statistics slightly adjusted around this fact.
      • In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
      • Offensive Auras
        • Range increased to 700 from 600 - Abyssal Scepter, Frozen Heart.
      • Defensive Aurask
        • Ranges are now consistent at 1100 - Aegis of the Legion, etc.
      • Penetration
        • Flat Penetration items have had their values reduced.
        • Percent Penetration items have had their values reduced.
      • Slowing Effects
        • Global Slow particle now appears faster
        • Slow effects on Phage / Trinity Force now have reduced effect when used by ranged characters.
        • Slow durations on Phage / Trinity Force / Frozen Mallet reduced slightly.
    • General (Boots)
      • Movement Speed
        • Boots give 25 less movement speed across the board.
        • All champions have had their base movement speed increased by 25.
      • Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold.
        • Homeguard: Provides powerful regeneration and movement speed at fountain.
        • Furor: Increased movement speed in combat.
        • Captain: Increases movement speed of allies moving toward you.
        • Distortion: Decreases cooldown of Ghost, Teleport and Flash.
        • Alacrity: Grants a small additional base movement speed bonus.
    • Removed
      • The following items are no longer available and items that built out of them have had their recipes changed:
        • Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan.
      • The following items are no longer available on Summoner's Rift and items that built out of them have had their recipes changed:
        • Heart of Gold
    • Reworked
      • Doran's Items
        • Doran's items have slightly less statistics but each has gained an additional passive
        • Doran's Blade
          • Has 0% Life Steal
            • Passive: Recovers a small amount of life on hit
          • Doran's Ring
            • Lost a little bit of regeneration.
            • Passive: Gain a small amount of mana on kill.
          • Doran's Shield
            • Lost some health regeneration and armor.
            • Unique Passive: Blocks a small amount of damage from champion basic attacks.
      • Giant's Belt
        • Slightly cheaper but grants less health.
      • Rageblade
        • Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life.
      • Aegis of the Legion
        • Lost attack damage, gained health regeneration
        • Builds out of Emblem of Valor instead of Ruby Crystal.
      • Lich Bane
        • No longer grants magic resistance.
        • Now deals magic damage equal to a base damage plus a percentage of your AP ratio.
      • Vamp Scepter
        • Now builds out of a long sword and grants attack damage.
        • All items that build out of Vamp Scepter now grants attack damage.
      • Zeke's Herald
        • No longer grants attack speed or builds out of a dagger.
      • Avarice Blade
        • Gives less critical strike
        • Grants an additional 2 gold per kill.
      • Hextech Gunblade
        • Active has had its base damage reduced and now has an AP ratio.
        • Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
      • Phantom Dancer
        • Grants less move speed and less attack speed.
        • Grants 'Ignore Unit Collision' passively.
      • Shurelya's Reverie
        • Grants far less regeneration statistics total.
      • Eleisa's Miracle
        • Does not grant Tenacity
        • Lowers Heal, Clairvoyance and Revive cooldowns by 20%
        • Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
      • Black Cleaver
        • Remade
        • Builds out of Brutalizer + other items
        • Dealing Physical damage reduces a % of the target's armor.
      • Youmu's Ghostblade
        • Active simplified - 6 for melee, 4 for ranged.
        • Active cooldown reduced to 45 from 60.
      • Warmog's Armor
        • Stacking passive removed.
        • Now regenerates 1.5% of your maximum health every 5 seconds.
      • Deathfire's Grasp
        • Remade
        • Now builds out of Needlessly Large Rod and an Amplifying Tome.\
        • Grants large amounts of AP and CDR%.
        • Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
      • Warden's Mail
        • Recipe: Cloth Armor + Cloth Armor
        • Passive no longer random - but the effects are reduced.
        • No longer grants regeneration.
        • Warden's mail only reduces attack speed.
        • Builds into Frozen Heart.
      • Randuin's Omen
        • Passive no longer random - but the effects are reduced.
        • Randuin's Omen will reduce attack speed and movement speed.
        • Base duration on active increased to 2 seconds from 1.
      • Tears of the Goddess
        • Slightly cheaper
        • Now triggers when you spend mana as well as spellcasts.
      • Archangel's Staff
        • Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge.
      • Seraph's Embrace
        • Activate to shield yourself for 25% of your current mana for 2.5 seconds.
      • Manamune
        • Upgrades into Muramana when the Tears of the Goddess passive is fully charged.
      • Muramana
        • Toggle to deal a % of your current mana in magic damage on basic attacks and spells.
      • Tiamat
        • Melee only
        • Now a Unique Passive with a larger splash radius and damage falloff near the edge.
        • Now has an active: Activate to cleave in a large area around your target.
      • Consumables
        • Oracle Elixir
          • Duration capped at 5 minutes.
        • Elixir of Strength
          • Duration reduced to 3 minutes
          • Slightly stronger effect at early levels.
        • Elixir of Brilliance
          • Duration reduced to 3 minutes.
          • Slightly stronger effect at early levels.
    • New Items
      • Kage's Last Breath
        • Supportive Peel/Initiation Item
          • Recipe: Kage's Lucky Pick, Mana Manipulator
          • Keeps G/10 Passive.
          • Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown.
        • Liandry's Lament
          • Controlled Burn Mage Item
          • Recipe*:* Haunting Guise, Amplifying Tome
          • Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired.
        • Statikk Shiv
          • High Speed / Burst Damage Item
          • Recipe*:* Zeal, Avarice Blade
          • Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes.
        • Frozen Fist
          • Resistance oriented version of Sheen
          • Recipe: Sheen + Glacial Shroud
          • Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds.
        • Bloody Hydra
          • High End Attack Damage / Area of Effect Item
          • Recipe: Tiamat + Vamp Scepter
          • Passive: Tiamat's active and passive now benefits from a percentage of your life steal.
        • Mercurial Scimitar
          • High End Magic Resistance / Attack Damage Item
          • Recipe: Quicksilver Sash + B.F. Sword
          • Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
        • Ohmwrecker
          • High End Siege Item
          • Recipe:Catalyst + Chain Vest
          • Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking.
        • Wraith Collar
          • Supportive Scouting Item
          • Recipe: Kage's Pick + Null Magic Mantle
          • Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds.
        • Hurricane
          • Ranged-Only Area of Effect Item
          • Recipe: Dagger + Recurve Bow + Dagger
          • Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects.
        • Zephyr
          • High End Speed Item
          • Recipe*:* Stinger + Long Sword
          • Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity.
        • Banner of Command
          • Siege Mage Item
          • Recipe: Blasting Wand + Emblem of Valor
          • Unique Aura: Grants health regeneration to nearby allies
          • Unique Aura: Grants % damage to nearby minions.
          • Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
        • Sword of the Divine
          • Rapid Burst Attack Damage Item
          • Recipe: Recurve Bow + Dagger
          • Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
          • Passive: Kills and assists halve this item's cooldown.
        • Mikael's Crucible
          • High Tier Supportive Item
          • Recipe: Chalice + Sapphire Crystal
          • Passive: Increases mana regeneration based on missing mana.
          • Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
        • Consumables
          • Sight Stone
            • Supportive Ward Item
            • +X Health
            • Passive: Starts with 4 charges, charges refill when you go back to fountain.
            • Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once
          • Ruby Sight Stone
            • Supportive Ward Item
            • Recipe*: Sight Stone* + Ruby Crystal
            • Passive: Starts with 5 charges, charges refill when you go back to fountain.
            • Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once
          • Leaden Crystal Flask
            • Supportive Regeneration Item
            • Passive: Starts with 3 charges, charges refill when you go back to fountain.
            • Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.

    Jungle
    • General
      • Leashing has been changed
        • Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
        • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
        • Jungle monsters now deal bonus damage to summoned minions
      • Initial difficulty of all jungle camps has been increased
        • Overall camp Health has been increased
      • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
        • The largest monsters at each camp are generally more resilient but also hold most of the rewards
      • Scaling difficulty and rewards of the primary jungle camps has been significantly increased
        • Health and Attack Damage growth per minute significantly increased
        • Gold and Experience growth per minute significantly increased
      • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
        • Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
        • Golems and Wolves are more difficult and are worth more
      • New jungle items have been added to the store and old jungle items have been adjusted
        • Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
        • Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
        • Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
      • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
    • Wolves
      • Critical Strike damage bonus reduced to better normalize damage output
      • Movement Speed slightly reduced
    • Wraiths
      • Reduced their vulnerability from enemies that engage them from outside of the camp
        • Camp has been repositioned
        • Big Wraith’s Attack Range has been reduced
    • Golems
      • Movement Speed and Attack Range increased to reduce vulnerability from kiting
      • Magic Resist reduced to negative value
    Couldn't fit all info on forum for the rest go HERE!
     

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