[MOBA] [lol] Pre-season Changes On Pbe

Brother Ariman

Grand Moderator of Noxus
Items
  • General
    • Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
      • Attack Damage is generally cheaper from 5 to 10% across all items.
      • Attack Speed is generally around 10 to 20% more expensive than before.
      • Armor and Magic Resistance is generally around 10 to 20% more expensive than before
      • Many items have had their statistics slightly adjusted around this fact.
    • In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
    • Offensive Auras
      • Range increased to 700 from 600 - Abyssal Scepter, Frozen Heart.
    • Defensive Aurask
      • Ranges are now consistent at 1100 - Aegis of the Legion, etc.
    • Penetration
      • Flat Penetration items have had their values reduced.
      • Percent Penetration items have had their values reduced.
    • Slowing Effects
      • Global Slow particle now appears faster
      • Slow effects on Phage / Trinity Force now have reduced effect when used by ranged characters.
      • Slow durations on Phage / Trinity Force / Frozen Mallet reduced slightly.
  • General (Boots)
    • Movement Speed
      • Boots give 25 less movement speed across the board.
      • All champions have had their base movement speed increased by 25.
    • Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold.
      • Homeguard: Provides powerful regeneration and movement speed at fountain.
      • Furor: Increased movement speed in combat.
      • Captain: Increases movement speed of allies moving toward you.
      • Distortion: Decreases cooldown of Ghost, Teleport and Flash.
      • Alacrity: Grants a small additional base movement speed bonus.
  • Removed
    • The following items are no longer available and items that built out of them have had their recipes changed:
      • Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan.
    • The following items are no longer available on Summoner's Rift and items that built out of them have had their recipes changed:
      • Heart of Gold
  • Reworked
    • Doran's Items
      • Doran's items have slightly less statistics but each has gained an additional passive
      • Doran's Blade
        • Has 0% Life Steal
          • Passive: Recovers a small amount of life on hit
        • Doran's Ring
          • Lost a little bit of regeneration.
          • Passive: Gain a small amount of mana on kill.
        • Doran's Shield
          • Lost some health regeneration and armor.
          • Unique Passive: Blocks a small amount of damage from champion basic attacks.
    • Giant's Belt
      • Slightly cheaper but grants less health.
    • Rageblade
      • Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life.
    • Aegis of the Legion
      • Lost attack damage, gained health regeneration
      • Builds out of Emblem of Valor instead of Ruby Crystal.
    • Lich Bane
      • No longer grants magic resistance.
      • Now deals magic damage equal to a base damage plus a percentage of your AP ratio.
    • Vamp Scepter
      • Now builds out of a long sword and grants attack damage.
      • All items that build out of Vamp Scepter now grants attack damage.
    • Zeke's Herald
      • No longer grants attack speed or builds out of a dagger.
    • Avarice Blade
      • Gives less critical strike
      • Grants an additional 2 gold per kill.
    • Hextech Gunblade
      • Active has had its base damage reduced and now has an AP ratio.
      • Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
    • Phantom Dancer
      • Grants less move speed and less attack speed.
      • Grants 'Ignore Unit Collision' passively.
    • Shurelya's Reverie
      • Grants far less regeneration statistics total.
    • Eleisa's Miracle
      • Does not grant Tenacity
      • Lowers Heal, Clairvoyance and Revive cooldowns by 20%
      • Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
    • Black Cleaver
      • Remade
      • Builds out of Brutalizer + other items
      • Dealing Physical damage reduces a % of the target's armor.
    • Youmu's Ghostblade
      • Active simplified - 6 for melee, 4 for ranged.
      • Active cooldown reduced to 45 from 60.
    • Warmog's Armor
      • Stacking passive removed.
      • Now regenerates 1.5% of your maximum health every 5 seconds.
    • Deathfire's Grasp
      • Remade
      • Now builds out of Needlessly Large Rod and an Amplifying Tome.\
      • Grants large amounts of AP and CDR%.
      • Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
    • Warden's Mail
      • Recipe: Cloth Armor + Cloth Armor
      • Passive no longer random - but the effects are reduced.
      • No longer grants regeneration.
      • Warden's mail only reduces attack speed.
      • Builds into Frozen Heart.
    • Randuin's Omen
      • Passive no longer random - but the effects are reduced.
      • Randuin's Omen will reduce attack speed and movement speed.
      • Base duration on active increased to 2 seconds from 1.
    • Tears of the Goddess
      • Slightly cheaper
      • Now triggers when you spend mana as well as spellcasts.
    • Archangel's Staff
      • Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge.
    • Seraph's Embrace
      • Activate to shield yourself for 25% of your current mana for 2.5 seconds.
    • Manamune
      • Upgrades into Muramana when the Tears of the Goddess passive is fully charged.
    • Muramana
      • Toggle to deal a % of your current mana in magic damage on basic attacks and spells.
    • Tiamat
      • Melee only
      • Now a Unique Passive with a larger splash radius and damage falloff near the edge.
      • Now has an active: Activate to cleave in a large area around your target.
    • Consumables
      • Oracle Elixir
        • Duration capped at 5 minutes.
      • Elixir of Strength
        • Duration reduced to 3 minutes
        • Slightly stronger effect at early levels.
      • Elixir of Brilliance
        • Duration reduced to 3 minutes.
        • Slightly stronger effect at early levels.
  • New Items
    • Kage's Last Breath
      • Supportive Peel/Initiation Item
        • Recipe: Kage's Lucky Pick, Mana Manipulator
        • Keeps G/10 Passive.
        • Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown.
      • Liandry's Lament
        • Controlled Burn Mage Item
        • Recipe*:* Haunting Guise, Amplifying Tome
        • Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired.
      • Statikk Shiv
        • High Speed / Burst Damage Item
        • Recipe*:* Zeal, Avarice Blade
        • Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes.
      • Frozen Fist
        • Resistance oriented version of Sheen
        • Recipe: Sheen + Glacial Shroud
        • Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds.
      • Bloody Hydra
        • High End Attack Damage / Area of Effect Item
        • Recipe: Tiamat + Vamp Scepter
        • Passive: Tiamat's active and passive now benefits from a percentage of your life steal.
      • Mercurial Scimitar
        • High End Magic Resistance / Attack Damage Item
        • Recipe: Quicksilver Sash + B.F. Sword
        • Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
      • Ohmwrecker
        • High End Siege Item
        • Recipe:Catalyst + Chain Vest
        • Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking.
      • Wraith Collar
        • Supportive Scouting Item
        • Recipe: Kage's Pick + Null Magic Mantle
        • Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds.
      • Hurricane
        • Ranged-Only Area of Effect Item
        • Recipe: Dagger + Recurve Bow + Dagger
        • Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects.
      • Zephyr
        • High End Speed Item
        • Recipe*:* Stinger + Long Sword
        • Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity.
      • Banner of Command
        • Siege Mage Item
        • Recipe: Blasting Wand + Emblem of Valor
        • Unique Aura: Grants health regeneration to nearby allies
        • Unique Aura: Grants % damage to nearby minions.
        • Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
      • Sword of the Divine
        • Rapid Burst Attack Damage Item
        • Recipe: Recurve Bow + Dagger
        • Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
        • Passive: Kills and assists halve this item's cooldown.
      • Mikael's Crucible
        • High Tier Supportive Item
        • Recipe: Chalice + Sapphire Crystal
        • Passive: Increases mana regeneration based on missing mana.
        • Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
      • Consumables
        • Sight Stone
          • Supportive Ward Item
          • +X Health
          • Passive: Starts with 4 charges, charges refill when you go back to fountain.
          • Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once
        • Ruby Sight Stone
          • Supportive Ward Item
          • Recipe*: Sight Stone* + Ruby Crystal
          • Passive: Starts with 5 charges, charges refill when you go back to fountain.
          • Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once
        • Leaden Crystal Flask
          • Supportive Regeneration Item
          • Passive: Starts with 3 charges, charges refill when you go back to fountain.
          • Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.

Jungle
  • General
    • Leashing has been changed
      • Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
      • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
      • Jungle monsters now deal bonus damage to summoned minions
    • Initial difficulty of all jungle camps has been increased
      • Overall camp Health has been increased
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
      • The largest monsters at each camp are generally more resilient but also hold most of the rewards
    • Scaling difficulty and rewards of the primary jungle camps has been significantly increased
      • Health and Attack Damage growth per minute significantly increased
      • Gold and Experience growth per minute significantly increased
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
      • Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
      • Golems and Wolves are more difficult and are worth more
    • New jungle items have been added to the store and old jungle items have been adjusted
      • Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
      • Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
      • Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
    • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
  • Wolves
    • Critical Strike damage bonus reduced to better normalize damage output
    • Movement Speed slightly reduced
  • Wraiths
    • Reduced their vulnerability from enemies that engage them from outside of the camp
      • Camp has been repositioned
      • Big Wraith’s Attack Range has been reduced
  • Golems
    • Movement Speed and Attack Range increased to reduce vulnerability from kiting
    • Magic Resist reduced to negative value
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