One Flag Capture The Flag: Capper.

Hello! I've been doing a number of maps for other games but never really had anything I'd open to release. Well seeing as this is a bit of a smaller game and the community seems to like to try user made maps I've created a map with a gametype not really in TF2 yet. It's a one flag ctf map- Where you deliver the flag into the enemy base. This opens up to a much more fun and offense focused version of CTF imo with still allowing players to play their defensive roles. Anyway I hope people can give it a go and provide feedback- If there are any glaring issues please don't be afraid to hammer me down on it. I want to see if a 1fctf could work in TF2 and I'd love the help of you guys. Thanks- Pictures below!

Here's the link for the map, you're welcome to host it on your server or what have you if you'd like to try it out, if it sucks/is awesome, please tell me. Thanks!
https://www.dropbox.com/s/vvkq81uj0ljvddc/1ctf_capper_v0.7.rar?dl=0

GET READY FOR IMAGE SPAM!

D24C0D74B5353688E4CD53EE77389B7E4E898F6D

This is the respawn zone, your typical ressuply cabinets and etc. At the moment it has no doors but that's just because I'm lazy.


34B5125F23DB1574A76736CE06AD5167ADB29CE4

Spawn ramp up to the battlements of Red base.


3AA0B73D58976EE175C1B1835F76DE2889CB1510

Main exit to the middle of the map.


8A39C7EFC315EBF5FBFE5EC4A24DA27F2F127EFD

This shows the lower entrance underneath the battlements, as well as the top with some sniper positions and a little build in sentry spot to the right.


7FCBE464E753A637F226795CB26477D0A5575DF8

A closeup on the sentry position, which is accessible by enemy scouts double jumping up onto the fuel tank/wall before it. Scouts can also squeeze through the crack if there's no enemy in the way.


62860D1D8497278FB8E8D5C5BE008CDE9545DB96

The lower area being viewed from it's main entrance.


8AED27C989ACB1106C9CCF70A10751FCF9FA4704

From the back- you can see there's a ramp up to the delivery point- as well as ammunition and a healthkit to the right behind some cover. There's also a grate which allows attacker/defenders to see eachother.


DB21C06C9BD495AA46D0C5B7DC2120FB2CAA77DC

A view from the top of the battlements, looking down into the lower area.


A02C6A6E0DB49350E5EFA1D2E5654771D3E4EB7B

Right above the lower ramp you can see into the delivery room, the point is blue because blues must bring the flag to the enemy base.

BAA35ED7AE8B248174C43CD5BBBC877CCB1865F6

A good overview of the room- there's also a little path to the left that attacker's can take. (the ramp, covered by a grate.)


490C50CBADBF1981829668F7C70108042C663148

One of the main sentry positions. Notice the grate to the right? It's pushed down a bit so that attacking demomen can lob grenades over it and into common sentry positions.


624529CB0C1AE9CB5EF00E6266F6C5DD9883570F

A view down from the grate, where you can see the flank entrance.


B8790449AE67AE1A9DAD78868DA8A65122021354

An overview of the flank entrance.


50E2992087CF19ABAA59757A7E6DCE22E89099F7

Outside the flank you can see back towards red team's battlements.


9F27D17C76CB0EDDCA140A762DF45900B1CA04C4

A great view of mid, as well as a glimpse of the flank entrance. (It has blue markers as a way to tell new players to go here if you're blue- because you must deliver the flag to the enemy base. Most likely won't be there in the finished product. But who knows.)


53A9A8AC55D1DCDE64A48AB2A61DCBF4275EA916

This is where the flag spawns, both teams need to make a mad dash for it and then either go right to the flank a safer but longer route, keep going forward (running risk to encountering the enemy) and either going up on top of the battlements or taking the under route and going up the ramp. Or even taking a left in an effort just to run away- leading to a wrap-around that ends up leading to the enemy spawn.


D182573672C45F4CEFD307933145514E41C821C0

Entrance to the wrap-around route.


2880CE84B04ABD808D2E63DE1CF54CBF7B67A11D

An overview of it.


43F73677AD5C78FCB9109198855B436010649976

The exit of it, the left leading straight to the main spawn room and etc.


DB0744074D524CE3D83E777A16D562EB6F1F12FE

A nice little image of the whole mid!


3B7E63C6A62F82EDF12DA703E96DD6D5BC9B0EB2

An finally! Here's the whole map from above, notice none of the props show from this distance (it's outside of the skybox.)
 
Oh yeah and I apologize if the visuals are a bit dull, I'm not the best at making pretty maps- But It'll at least look a bit better when I throw a light_environment entity, but I wanted to shorten render times hehe.
 

Funding Progress To Date

VaultF4 on Steam


48189 Members
(9376 Online 711 In-Game)
Join the group
Back
Top Bottom