[SMITE] Smite - Balance Patch 11/20/2013

Geoff

Sir "Let's Play"
Vulcan emerges from his workshop: The gods re-equip.


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Ability Makeover: Vulcan


  • General
  • New loading screen card.
  • Backfire
  • The backward dash movement on this device has been re-enabled. It will also now slide against angled walls and surfaces, rather than come to a complete stop. Note: The movement now acts like a traditional dash. He will no longer have invulnerability frames, or lose the point in Domination while moving.
  • Inferno Cannon
  • The tooltip now indicates that this turret takes 50% additional damage from non-god sources.
  • The Inferno Cannon’s current target will also now have a targeting beam drawn to them, similar to those of Towers
  • New #3 - Magma Bomb
  • Vulcan returned to the workshop and re-emerged with a new gadget. His Thumper XVI has been replaced with the Magma Bomb. The Magma Bomb is a ground target projectile that explodes on impact, damaging nearby enemies, dealing magical damage, and stunning and knocking back enemies within the explosion radius.
  • Volcanic Overdrive
  • The bonus protections have been removed and replaced with 30% damage reduction across all ranks.
  • This ability now also grants CC immunity while active.
  • Misc:
  • Vulcan received some visual FX upgrades to his melee attacks and other miscellaneous areas
  • Vulcan should no longer play his intro animation twice/

New Skins:


  • Golden Chronos
  • Golden Ares
  • Golden Athena

Voicepacks:


  • He Bo’s voice has been updated.

General


  • The free god rotation is now Cupid, Ao Kuang, Thanatos, Sun Wukong, and Ares.
  • Implemented a possible fix to an intermittent issue in which players would load into a map without any devices or abilities.
  • Fixed an issue in Assault where towers range did not align properly with the ground indicator.
  • Fixed an issue in Conquest in which players could ping far outside of the map.
  • Fixed an issue in Joust in which jungle camp help volumes displayed the wrong information.
  • Wards should once again have a visible preview mesh in the targeter when being placed
  • Wards are now team colored (red for enemy, blue for friendly).
  • Protected Recall and Aegis can no longer be used simultaneously.
  • Fixed a bug in which the end of match lobby was showing different stats than the in-match scoreboard.
  • Fixed a chat-related crash condition

Spectator:


  • In Assisted mode, the camera height is now locked. Director mode however still allows for up/down camera movement.
  • Spectator minimap opacity is now set to 50% at all times.

League:


  • Added new loading screen frames to show League status.

Items:


  • Frostbound Amulet
  • Reworded tooltip to be more clear that the slow only affects enemies damaged by your abilities
  • Frostbound Hammer
  • Reworded tooltip to be more clear that the slow only affects enemies damaged by your basic attacks
  • Fist of the Gods
  • Cooldown increased from 60s to 90s.
  • No longer grants the 10% instant kill on Fire Giant and Gold Fury that the Hand of the Gods ranks do.
  • Teleport to Towers
  • Ranks 1 and 2 of this item will now properly be interrupted on damage taken, and also fixed an issue where hard crowd control was NOT interrupting.

Gods:


  • Ah Muzen Cab
  • Bees!
  • Reduced damage from 10 per tick to 5 per tick.
  • Reduced physical power scaling from 15% to 5%.
  • Bees cannot spread from minions to gods.
  • Hive
  • Reduced the maximum number of deployed hives from 8 to 4.
  • Increased the cooldown from 8s to 16s.
  • Aphrodite
  • Back Off!
  • This ability will no longer originate from Soul Mates, instead always originating from Aphrodite herself for damage and knockback.
  • Arachne
  • Tangled Web
  • The ground target for this ability should now highlight eligible targets
  • Cocoon
  • Increased stun duration from 1s to 1.5s
  • Increased projectile width from 3 to 5 ft
  • Ares
  • Bolster Defenses
  • Aura protections granted increased from 10/15/20/25/30 to 20/25/30/35/40
  • Shackles
  • The Shackle damage and cripple is now removed from targets when he dies.
  • Fixed an issue where sometimes firing another Shackle wouldn’t actually fire.
  • Successive Shackles after the first can now be fired at twice the previous rate.
  • The ground target now properly highlights only one god at a time.
  • Athena
  • Defender of Olypmus
  • Reduced damage from 350/500/650/800/950 +100% of your magical power to 350/450/550/650/750 +90% of your magical scaling.
  • Reduced allied damage mitigation from 25% to 20%.
  • Bakasura
  • Eat Minion
  • Minor animation adjustments.
  • Bastet
  • Open Wound
  • Additional damage against wounded targets increased from 15% to 20%
  • Chang’e
  • Moonlit Waltz
  • The evasion now occurs 0.1s earlier to better match the animation
  • Moonflower Dance
  • Now also deals 50/80/110/140/170 (+30% of magical power) magical damage to enemies within range
  • The bonus healing to Chang’e for healing teammates has been removed
  • Chronos:
  • Accelerate
  • Increased cooldown from 15s to 17s.
  • Decreased attack speed bonus from 20/25/30/35/40 to 15/20/25/30/35.
  • Cupid
  • Heart Bomb
  • Cooldown reduced from 12 to 10s
  • Flutter
  • Attack Speed increased from 5/10/15/20/25% to 10/15/20/25/30%

  • Fenrir
  • General
  • Added new basic attack hit fx.
  • Brutalize
  • Addressed issues with him leaping and getting stuck in map walls sending him up into the sky.
  • Ragnarok
  • Addressed an issue where sometimes he would shrink and end up stuck in a map wall.
  • Freya
  • Banish
  • Now interrupts Teleport to Towers.
  • Valkyrie’s Discretion
  • Reduced magical scaling from 45% to 35%.
  • The ground target for this ability should now highlight eligible targets
  • He Bo
  • General
  • Modified Default Voice Recordings
  • Removed the two water spout animations during recall to avoid confusing players.
  • Mercury
  • Made you look
  • Now applies damage to all targets instantaneously. Note: This means golden bow will now only proc once per enemy hit by the ability, rather than a potentially unlimited number of times.
  • Special Delivery
  • Fixed an issue where targets would continue to be tossed if Mercury was silenced while spinning around the target.
  • Sonic Boom
  • Reduced physical damage scaling from 120% to 100%.
  • Odin
  • Odin’s Shout
  • This ability now also grants Odin an additional 5/10/15/20/25 Physical Power passively
  • Duration of the attack speed buff decreased from 7s to 5s
  • Sobek
  • General
  • High Seas skin turned the lifetime of the mist particles to 1s down from 3s.
  • Thanatos
  • Harvester of Souls
  • Now correctly indicates that this also grants 5s Cooldown Reduction when delivering the killing blow to enemy gods
  • Death Scythe
  • Adjusted the projectile FX to better fit the collision radius of the projectile
  • Tyr
  • Fearless
  • Fixed a spelling error in the tooltip
  • Vamana
  • Colossal Fury
  • The health regeneration while in giant form increased from 3% per second to 5%
  • HUD now properly reflects what can and cannot be used during ability.
  • Re-addressed him visually being stuck in big form. (hopefully fixed now)
  • Ymir
  • General
  • New loading screen card.
  • Zeus
  • General
  • New loading screen card.
  • Detonate Charge
  • Reduced the magical damage scaling from 25% to 20%.
  • Aegis Shield
  • Movement speed bonus changed from 25% to 10/15/20/25/30% per rank.
  • Zhong Kui
  • Demon Bag
  • Bonus protections granted for each captured demon reduced from 3 per demon to 2
  • Recall Demons
  • This ability will no longer heal allied players
 

Funding Progress To Date

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