[SMITE] Smite Patch Notes (7/17/2013)

Discussion in 'Archives' started by Geoff, Jul 16, 2013.

  1. Geoff

    Geoff Sir "Let's Play" Forum Moderator Staff Member

    New Skins:

    1. Golden Bacchus
    General:

    1. Item Sellback
    1. Item sellback has been rewritten to fix bugs that allowed sellback of items at full price when they had not been purchased during the last set of purchases.
    2. Removed the 10 second rule.
    3. Removed the constraint of only the last item. You can now sell back all items that have been purchased while at the store.
    1. Removed english hardcoded queue names.
    2. Fixed a bug where you couldn’t use ALT + number row keys for key binding.
    3. Store item filters have been rearranged.
    4. Starter Items now have their own filter.
    5. To be considered in combat, you must now have either taken damage or dealt damage within the last 5 seconds.
    6. The free god rotation has been changed to Apollo, Freya, Guan Yu, Odin and Sobek.

    3v3 Joust Queue:
    1. New casual queue
    2. Party’s up to 3
    3. Added new first win of the day

    Conquest Map:

    1. Map Changes
    1. The side lane towers on the Gold Fury side of the map have been stationed further apart than those on the Fire Giant side lane.
    2. Corrected an issue in the Fire Giant lair where players could hit the Fire Giant outside the range of it’s lava flow ability.
    3. The middle Fury XP camps now have two large furies, rather than one large and two small, making them worth significantly more xp and gold.
    4. Cooldown and Mana camps have design changes (see below).
    1. You no longer get gold from minions that have taken damage from your tower.
    2. Buff camps
    1. The mana and cooldown camps have been combined and then multiplied, like a virus. The new camp provides:
    1. Buff consolidation:
    1. Old camps:
    1. Mana = +7 mana per second
    2. Cooldown = 15% cooldown reduction
    1. New camps:
    1. Mana = +5 mana per second and 10% cooldown reduction
    1. There is now a combined mana/cooldown camp in each of the 4 corners of the map.

    Items:

    1. Aura items
    1. The radius of the aura items have been increased and now fall into 3 categories:
    1. Buffs are 70 feet:
    1. Sovereignty, Bracer of Replenishment, Pythagorem’s Piece, Soul Eater
    1. Debuffs are 55 feet:
    1. Void Stone, Voidblade, Witch Stone
    1. Damage is 25 feet:
    1. Mystical Mark
    1. Bumba’s Mask
    1. The full XP reward bonus for not getting the last hit has been removed. You still get the full gold reward bonus when not getting the last hit.
    1. Doom Orb
    1. You now gain 2 stacks for god kills.
    2. On death, the item loses half its stacks.
    1. Gem of Binding
    1. This is a new 3rd tier item, built off of Gem of Isolation.
    1. +70 Magical Power
    2. +250 Health
    3. +250 Mana
    4. PASSIVE - Enemies hit by your basic attacks will move 25% slower for 2 seconds.
    1. Girdle of Might
    1. The ground target FX was properly changed to a 35 foot radius.instead of a 20 foot radius. The ability itself was unaffected by this change.
    1. Heartseeker
    1. You now gain 2 stacks for god kills.
    2. On death, the item loses half its stacks.
    1. Shield
    1. This is a new 3 tier item with 2 top tier branches:
    1. Runic Shield
    1. +60 Magical Protection
    2. +20 Physical Power
    3. +15 HP5
    4. PASSIVE - When you are damaged by an ability, your magical protection is increased by 30 for 8 seconds. Can only occur once every 30 seconds.
    1. Shield of Regrowth
    1. +60 Magical Protection
    2. +20 Physical Power
    3. +15 HP5
    4. PASSIVE - When you are damaged by an ability, your HP5 is doubled for 8 seconds. Can only occur once every 30 seconds.
    1. Shielded Teleport
    1. This item is now usable on allied towers and wards.
    1. Teleport
    1. The price of this consumable has been reduced from 250 to 125 gold.
    2. This consumable is now usable only on allied towers.
    1. Void Stone
    1. The magical protections of this item have been reduced from 20/40/60 to 10/30/50.
    2. The protection debuff aura has been reduced from 25 to 15.
    3. A new tier 3 option off of Void Stone:
    1. Focused Void Stone
    1. +50 Magical Power
    2. +50 Magical Protection
    3. PASSIVE - You gain +25 magical penetration.
    1. Voidblade
    1. The physical protections of this item have been reduced from 20/40/60 to 10/30/50.
    2. The protection debuff aura has been reduced from 25 to 15.
    3. A new tier 3 option off of Voidblade
    1. Focused Voidblade
    1. +30 Physical Power
    2. +50 Physical Protection
    3. PASSIVE - You gain +25 physical penetration.
    1. Watcher’s Gift
    1. This item now also gives the owner an additional 1 gold every 5 seconds.
    1. Wards
    1. Fixed an issue where you couldn’t destroy a ward when the enemy team was channeling to teleport.
    2. The range of both wards have been set to 55 feet.

    Active Items

    1. New items:
    1. Shard
    1. Tier 1
    1. Using this item gives you a heal equal to 3% of your maximum health, plus an additional 3% per charge. Charges are gained when an enemy god uses an ability within 80 feet. Max. 9 charges. Cooldown - 180s.
    1. Tier 2
    1. Using this item gives you a heal equal to 3% of your maximum health, plus an additional 3% per charge. Charges are gained when an enemy god uses an ability within 80 feet. Max. 9 charges. Cooldown - 120s.
    1. Tier 3 - Restoration Shard
    1. Using this item gives you a health and mana heal equal to 4% of your maximum health and mana, plus an additional 4% per charge. Charges are gained when an enemy god uses an ability within 80 feet. Max. 9 charges. Cooldown - 120s.
    1. Tier 3 - Static Shard
    1. Using this item gives yourself a shield that reflects 2% of damage done to you back to the attacker, plus an additional 2% per charge for 6 seconds. Charges are gained when an enemy god uses an ability within 80 feet. Max. 9 charges. Cooldown - 120s.

    1. Shell
    1. Tier 1
    1. Using this item gives the owner and his allies a +15 protections buff for 5 seconds. Cooldown - 90s.
    1. Tier 2
    1. Using this item gives the owner and his allies a +30 protections buff for 5 seconds. Cooldown - 90s.
    1. Tier 3 - Shell of Absorption
    1. Using this item gives the owner and his allies a +45 protections buff for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown - 90s.
    1. Tier 3 - Spiked Shell
    1. Using this item gives the owner and his allies a +45 protections buff for 5 seconds. Also, 10% of the damage taken is reflected back to the damaging god. Cooldown - 90s.

    Gods


    1. Athena
    1. Fixed an issue where her basic attack emotes from anywhere on the map could be heard in mid-lane.
    1. Isis
    1. Fixed an issue with her passive remaining active at her origin of death.
    2. Dispel Magic
    1. The slow has been reduced from 35% to 20%.
    1. Circle of Protection
    1. The damage reduction of the ultimate has been reduced from 30% to 15%.
    2. The cooldown of this ability has been increased from 60s to 90s.
    1. Vulcan
    1. Backfire
    1. This ability now marks the first god that is hit for 4 seconds, causing the Inferno Cannon to prioritize that target and giving the turrets 10% increased damage to that target.
     
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