[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Jul 24, 2014.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a case where move speeds could be exploited using player view angles
    • Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
    • Fixed cosmetic items not using the correct team skins when attached to ragdolls
    • Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
    • Fixed baseballs causing teleporter exits to detonate
    • Updated The Five-Month Shadow to fix a paint-related problem
    • Updated The Merc's Mohawk so it can be equipped by all classes
    • Updated the equip_region for the Exquisite Rack
    • Updated beta map pl_cactuscanyon
      • Redesigned the alternate window route over the choke point by stage 2 capture point 1
      • Window overlooking second stage final capture point is now a doorway
      • Removed stairs leading to back barn in stage 2 near final capture point
      • Back alley behind water tank in stage 2 is now a 1-way drop down
      • Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
      • Fixed players building in spawn rooms
    • Updated beta map rd_asteroid
      • Mode changes
        • Players must steal at least 25 points before they can leave the vault with the reactor core
        • Updated power core pick up sound
        • Updated robot death effects and sounds
        • Updated HUD layout
      • Map changes
        • Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
        • Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
        • Widened play space near cave exit leading into large row of windows
        • Added small ammo pack to underwater flank that leads to enemy reactor vault
        • Added small health kit to staging area before the interior battlements
        • Reduced ammo pack near vault from full to medium
        • Added alcove near front door staging area
        • Robots have been rearranged
          • A robots now circle the staircase near the front door
          • B robots now roam the interior bridge above the water
        • Enabled flashing lights when a team's power reactor has been stolen
        • Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
        • Added player blocker to ledge above exterior battlements
        • Widened glass tunnel flank doorway near C robots
        • Increased attackers spawn time by 1 second

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