[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Oct 30, 2014.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
    • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
    • Fixed grenade projectiles doing more damage than expected
    • Fixed players changing team to respawn outside of their cart while playing a minigame
    • Fixed players being able to use the Eureka effect while in their bumper car
    • Fixed a bug that let Engineers move faster while carrying a building
    • Fixed the Spycicle not giving the Spy fire resistance
    • Fixed The Manngaroo itemset including the wrong item
    • Updated the equip_region for the Vaccinator and Quick-Fix
    • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
    • Updated player ghosts to always use team color
    • Updated the new TargetID system
      • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
      • Added Advance Option to control the alpha of TargetID nameplate
      • Fixed not showing for disguised enemy Spies
      • Fixed showing the health of cloaked Spies
      • Fixed not hiding the panel when players are no longer visible
    • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
    • Fixed the knife not playing its backstab animation when crits are disabled
    • Fixed round-end crits not working when tf_weapon_criticals is set to zero
    • Updated sd_doomsday_event
      • Added spell pickups near the ticket case spawn
      • Reduced mega spell respawn time from 90 seconds to 45 seconds
      • Fixed curses occurring in bumper car minigames
      • Fixed players being able to boost their bumper cars early
      • Increased the damage that bumper cars receive from collisions
      • Players can no longer suicide when in a Bumper Car
      • Replaced large ammo kits near the Strongmann machine with spells
      • Reduced ammo kit size on the bridge from full to medium
      • Updated HHH to use a giant Necro Smasher when attacking players
      • Platform game:
        • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
        • Center tent pole now vanishes when the final platform is reached
      • Soccer game:
        • Added HHH, spawns 45 seconds into the match
      • Duck game:
        • Increased max score to 200

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