[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Jul 15, 2015.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
    • Fixed font rendering issues for Mac clients
    • Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
    • Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts
      • Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
    • Security/crash fixes (thanks to Nathaniel Theis for these reports)
      • Fixed a crash caused by sending malformed network data to clients and servers
      • Fixed an exploit that could be used to bypass sv_cheats
    • Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
    • Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
    • Fixed speed particles on the Spy not disappearing when cloaking
    • Added ETF2L 6v6 Season 21 tournament medals
    • Added numerical health value to the enemy health display in the freezecam
    • Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
    • Updated several materials to fix issues caused by mat_picmip
    • Updated the localization files
    • Updated maps
      • Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
      • Fixed incorrect cube maps on Powerhouse
      • Updated maps have been compressed to save space
    • Updated Hammer tools
      • Fixed bspzip requiring a -game parameter while simultaneously not allowing it
      • Fixed bspzip -addfiles improperly handling newlines in some cases
      • Fixed bspzip ignoring excess arguments with no warning
      • Fixed bspzip help text for -extractfiles not indicating that a target directory is required

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