[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Dec 2, 2015.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
    • Fixed not being able to run a dedicated server and connect to it as a client on the same machine
    • Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
    • Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
    • Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
    • host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use 'host_writeconfig full'.
      • Mannpower update
        • Supernova
          • Reduced charge up time
          • Increased the amount that damage contributes to charge
          • Fixed a bug where outline effect showed on invisible Spies
        • Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
        • Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
        • Added highlight effects to active revenge powerups
        • Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it

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