[TF2] Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
The Meet Your Match Update has arrived!
  • Added Casual and Competitive Matchmaking modes
    • Additional information available on the website (http://www.teamfortress.com/meetyourmatch/)
    • Casual mode replaces Quickplay
  • Added the Heavy vs. Pyro war
    • Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php )
  • 3 new community maps
    • Sunshine
    • Metalworks
    • Swiftwater
  • Added 3 new community taunts
    • The Balloonibouncer (Pyro only)
    • Disco Fever (Spy only)
    • The Fubar Fanfare (Soldier only)
  • Added 1 new official taunt
    • The Carlton (Scout only)
  • Added the Perfect Stranger crate
  • General
    • Reworked the main menu
      • All play-related buttons are now accessible by clicking the "Find a game" button
      • Moved the Workshop and Replay buttons down the bottom group of mini-buttons
    • Enemies killed by energy weapons now play a special sound as their body dissolves
    • Improved stopwatch UI to help better communicate game state
    • Added new sound vo files for Competitive Mode
    • Added sounds to all attacks where the target player resisted a part of the damage
    • Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete
    • Added AsiaFortress Cup Mercenaries Cup Season 7 medals
    • Added TF2Maps 72hr TF2Jam Summer Participant medal
    • Added Random Acts of TF2 medals
    • Added check to prevent players with P-REC loaded from participating in matchmaking
      • Prevents P-REC crashing which results in players receiving abandon penalties
    • Updated the Demo Support feature
      • Added an option to only record matches that are played using Tournament mode (mp_tournament)
      • Added an option to auto-delete matches that don't have any events recorded
      • Fixed a bug where tickcount values were being noted incorrectly
      • Options can be set using the Adv. Options menu
    • Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm
    • Updated the localization files
    • PASS Time update
      • No longer in Beta!
      • New Items Available
        • An Early Participation Pin will be awarded to everyone who played PASS Time during beta
        • Two new achievements with item rewards
          • Tune Merasmus's Multi-Dimensional Television
          • Jackpot!
      • Map Changes
        • All maps are tweaked, polished, and out of beta
        • Renamed pass_pinewood to pass_timberlodge
        • Renamed pass_warehouse to pass_brickyard
        • Added a new city-themed map, pass_district
        • An updated pass_template for level designers will be released on http://www.escalation.com/news
      • Game Mode Changes
        • Changed the score limit from 3 to 5
        • Tweaked various JACK throwing parameters
        • Pack Running
          • The JACK no longer heals the player carrying it
          • A player carrying the JACK with no nearby teammates is marked for death
          • Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate
        • JACK Power
          • Passing the JACK increases a power meter
          • The power meter will decay over time
          • Filling the power meter unlocks a special goal worth extra points
      • Art Changes
        • New view model animations
        • The HUD provides more information about goal type and status
        • Player pips for Spies will reflect cloak and disguise status
      • Misc Details
        • Added cvar tf_passtime_scores_per_round
        • Added tf_glow entity that can be used to enable the glow effect on any entity
        • Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily
        • Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power
  • Bug fixes
    • Fixed being able to repeatedly activate taunts before the current one had ended while underwater
    • Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy
    • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode
    • Fixed a case where players would sometimes see other players carrying the wrong weapon(s)
    • Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active)
    • Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
    • Updated several hats to fix the Sniper not removing them while taunting
    • Fixed hiding the Pyro's head when using the second style of the Fear Monger
    • Fixed using the wrong ozfortress medals for divisions other than Premier
    • Fixed a few UGC tournament medals using the wrong names
    • Fixed the Engineer's missing pelvis hitbox
    • Thanks to Justin G., aka sigsegv, for these reports
      • Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields
      • Fixed demo record/read stringtables not writing/reading past 512kb
      • Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF)
      • Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died
      • Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be
      • Fixed Medics sometimes instantly reviving players in Mann vs. Machine
  • Performance
    • Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS
    • Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500%
    • VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0.
    • Improved rendering performance of zombies
    • Improved VGUI font performance
  • Custom HUD Versioning
    • In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible.
    • Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded.
    • Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible.
    • The current TF UI version is 1.
    • Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files.
  • Mann Co. Store
    • Added the Competitive Matchmaking Pass
    • Added new class starter packs
    • Added new key-less cosmetic crates
    • Revamped main store pages
    • Added a spotlight item
    • Added ability to mouse over and preview items in a bundle/crate/collection
    • Adjusted some weapon prices for consistency
  • Maps
    • cp_granary
      • Added new ammo pack locations in final and yard areas
      • Clips and blockbullets added to stairs
    • cp_badlands
      • Final cap point capture time increased to 2 seconds (from 1 second)
      • Clips and blockbullets added to stairs
    • cp_foundry
      • Reduced ammo kit in final cap entry room (attackers' side) to medium
      • Slightly reduced attacking team's spawn time when working on final
    • pl_upward
      • Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3
    • pl_thundermountain
      • Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1
    • Mannpower
      • All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar
  • Game Balance
    • Scout
      • Crit-A-Cola
        • Added Marked-for-Death debuff for 2 seconds after the buff effect expires
      • The Soda Popper
        • Added "On hit: build Hype"
        • Removed "build hype by running around"
      • Shortstop
        • Added an Alt-fire attack -- reach out and shove someone!
        • Removed +healing bonus
        • Reduced pushback vuln to +20% (from +40%)
      • Sun on a stick
        • Take 25% less damage from fire while deployed
    • Soldier
      • The Righteous Bison
        • Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
        • Per-shot damage has been increased to compensate, resulting in slightly more damage on average
          • Point-blank deals 54 damage (previously 20-80)
          • Maximum range deals 24 damage (previously 14-56)
        • Slowed projectile by 30%
        • Projectile damage reduced by 25% for each enemy penetrated
        • Updated projectile impact sound
      • The Disciplinary Action
        • Reduced duration of speed bonus on teammates to 2 seconds (from 3)
      • The Rocket Jumper
        • Updated model/materials and sound
    • Sniper
      • Cozy Camper
        • Now requires a full charge to gain flinch resistance
      • The Sydney Sleeper
        • When fully charged, or when making a headshot, now applies Jarate in a radius
        • Scoped shots now extinguish teammates
      • The Cleaner's Carbine
        • Removed hidden +10% damage taken multiplier while under the effects
    • Heavy
      • Natascha and Brass Beast
        • 20% damage resistance now only applies when spun up and below 50% max health
      • Huo-Long Heater
        • Added -10% damage
        • Added +25% increased damage vs. burning players
        • Reduced ammo drain to -4/sec (from -6)
        • Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
      • Buffalo Steak Sandvich
        • Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
    • Spy
      • Base
        • Max speed increased to 320 (from 300)
      • Enforcer
        • Attacks pierce resist and absorb effects from all sources
      • Pyro
        • All Flamethrowers
          • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
            • Medics hear a "healing interrupted" sound when this is happening to their heal target
        • The Manmelter
          • Removed (hidden) 20% fire rate penalty
      • Medic
        • Base
          • All Mediguns allow the Medic to match the speed of their heal target
            • Previously only available on The Quick Fix
        • Quick Fix
          • ÜberCharge rate reduced to +15% (from +25%)
        • Overdose
          • Increased movement speed bonus to +20% (from +10%)
          • Increased damage penalty to -15% (from -10%)
        • Dropped Mediguns
          • Stored ÜberCharge begins to decay over time after coming to rest
      • Demoman
        • Base
          • All boots now require a shield to activate any move speed bonus listed on the item
        • The Iron Bomber
          • Decreased the fuse time to 1.4 seconds (from 2.0)
        • The Quickiebomb Launcher
          • Increased charge time reduction to -70% (from -50%)
          • Increased damage bonus for (max) charged shots to +35% (from +25%)
          • Increased clip size penalty to -50% (from -25%)
          • Removed "Stickybombs fizzle 4 seconds after landing"
        • The Sticky Jumper
          • Updated model/materials and sound
      • Engineer
        • Base
          • Level 1 teleporters now cost 50 metal (previously 125)
        • Widowmaker
          • Damage increased +10% when attacking the same target as your sentry
        • Eureka Effect
          • Reduced "50% less metal from Dispensers and Pickups" to 20%
          • Added "Teleporters cost 50% less metal"
        • The Short Circuit
          • Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
        • The Pomson
          • Fixed an exploit with shooting through your own buildings
          • Increased close-range damage to 72 (from 62)
          • Reduced long-range damage to 32 (from 42)
          • Updated projectile impact sound

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