[TF2] TF2 Blog: Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Apr 24, 2014.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed an issue where plugin_load may load a non-binary file type
    • Fixed an issue where decompressed file sizes were not being checked by the engine
    • Fixed a client crash related to Unusual items and the character loadout screen
    • Fixed an item exploit where tools were being used for purposes other than the original intent
    • Fixed The Shortstop not using its crit sound when firing crits
    • Fixed the HUD achievement tracker not filtering map-specific achievements
    • Fixed an issue where character voice lines would be clipped
    • Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
    • Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
    • Fixed the Demoman's shield charge turn rate when using joystick input
      • Joystick input now matches keyboard/mouse input
    • Added new promo items
    • Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
    • Updated the localization files
    • Updated metal hats to sound like metal when they fall off players' heads
    • Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
    • Updated cp_dustbowl
      • Fixed players standing in sky over the beginning of stage 1
      • Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
    • Updated cp_junction_final
      • Players are now prevented from building in spawn rooms
    • Updated ctf_2fort
      • Fixed players standing on conduits in flag rooms
      • Fixed players standing in sky over Red battlements
      • Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
      • Fixed collision on props under stairs in Red's courtyard
    • Updated ctf_turbine
      • Fixed collision on spawn doors
      • Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
      • Fixed collision under stairs in mid room
      • Fixed misc prop collision
      • Fixed collision on signs in mid room
      • Fixed the clipping in the rafters of flag rooms
      • Increased performance with addition of area portals
      • Added decals under ammo and health packs
      • Smoothed geometry in the vents
      • Added nobuild around spawn doors
      • Added light props over Red and Blu gate 1 doorways
    • Updated koth_lakeside_event
    • Updated koth_lakeside_final
      • Fixed bot navigation errors
      • Prevented players from building in spawn room doors
      • Fixed rock piles to mirror on Red and Blu sides
    • Updated pl_goldrush
      • Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
      • Fixed players standing in sky above Blu spawn in stage 3
      • Fixed player clipping exploit above the Blu exit in stage 3

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