TF2 Classic 2.0 Beta is here!

Discussion in 'News/Announcements' started by VintagePC, Aug 28, 2015.

  1. VintagePC

    VintagePC GodModePC (Lead Developer) Srcds Server Operator Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester


    ...and its here!

    Download the client here:!

    An update to Team Fortress 2 Classic has been released. This is a beta preview of the 2.0 update.

    - Llama wood cutout no longer replaces cows
    - Added new Main Menu (MrModez, Snowshoe)
    - Video background support (MrModez, PistonMiner)
    - Video backgrounds (iiboharz, OneFourth)
    - Added Options menu
    - Added Stats menu
    - Added new Loadout menu (MrModez)
    - Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
    - Ported TF2 HUD panels (Danielmm8888)
    - Added several new compositions (Mr.Modez)
    - Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
    - Free-for-all competition to get the most kills
    - Round ends after 50 kills have been reached
    - DM-specific Weapons (Iamgoofball)
    - Added the Sten Gun (Sedimentarysocks, Maxxy), Super Shotgun (Rage, Game Zombie, OverPovered), Six Shooter (model is placeholder), Crowbar
    - Added the Overheal Pill (Game Zombie, Nitronik)
    -New kind of medkit that heals 8%, can overheal and doesn't extinguish.
    - Added Crit Powerup (Game Zombie, Nitronik)
    - Deathmatch effects (FissionMetroid101)
    - Added default sprays (Nassimo, Snowshoe)
    - Added grunting (Stachekip)
    - Added DM_Ravine (Valve, Snowshoe), DM_Offblast (Valve, MacD11, iiboharz), DM_2fort (Valve, iiboharz), DM_Lumberyard (MacD11, Valve), DM_Wiseau (MacD11)
    - Added High-poly Weapons (Game Zombie)
    - Updated injury decals (OneFourth)
    - Updated some map props (Game Zombie, Hecates)
    - Updated HWM Models (Game Zombie)
    - Updated FGD
    - Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (
    - Added ForceReset input on item_teamflag
    - Added func_respawnflag
    - Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
    - Current viewmodels default to the L4D system (Game Zombie)
    - Fixed VM animation bug (Danielmm8888)
    - Fixed viewmodel prediction errors when switching to thirdperson and back
    -Spy can refill cloak via ammo packs and resupply lockers.
    -Stickybombs can be destroyed by bullets and melee hits.
    -Tranquilizer Gun projectile no longer has random spread.
    -Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
    -Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
    -Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
    -Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
    -Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24.
    -Buffed Flamethrower minimum damage from 25% to 60%.
    -Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
    -Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
    BUG AND CODE FIXES (Danielmm8888, MrModez, Nicknine)
    - Disabled Civilian and Mercenary from normal play
    - Ported TF2 flag effects
    - Fixed autobalance bug
    - Set tf_damage_disablespread to 1 by default
    - Added ammo kit dropping on player death from live tf2
    - Implemented disguise weapon switching
    - Added avatars to target ID's (Snowshoe)
    - Added cl_autoreload (deafults to 1)
    - Ported various spy teleporter behavior from live tf2
    - Spies can now take enemy teleporters
    - Added tf_teamtalk from live tf2
    - Telefrags credit the teleporting player
    - Added tf2c_falldamage_disablespread
    - Reduced cloak restoring from dropped weapons to 25%
    - Reload key switches disguises
    - Fixed spies seeing health of cloaked enemy spies
    - Reduced sticky damage rampup to 125%
    - Added the live tf2 crosshair system (only accesible through the old options menu)
    - Fixed metal amount dropped by killed players
    - Fixed crit multiplier
    - Improved tf_weapon_criticals cvar handling
    - tf_ammo_pack gives fixed metal amount
    - Fixed Target ID avatars for buildings
    - Added jointeam_nokill cheat command
    - Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
    - Fixed sapper draw animation
    - Fixed sapper/toolbox viewmodel
    - Grenades do full damage on direct hit
    - Fixed incorrect client side nail trajectory
    - Fixed incorrect tranq dart trajectory
    - Remove all projectiles on team change
    - sv_alltalk affects text chat
    - Fixed not being able to join spectators in DM
    - Ubercharge does not protect from telefrags
    - Fixed decal limit setting to 0
    - Added invis proxy from live tf2
    - Fixed collision in DM
    - Reduced sticky damage rampup to 125%
    - Healthkits cure negative effects even if overhealed
    - Fixed spies seeing health of cloaked enemy spies
    - Added ForceReset input on item_teamflag
    - Fixed point_servercommand exploit

    - Updated GameInfo.txt
    - Updated localization files
    Last edited: Aug 28, 2015

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