[Story Progression] The Great Library of Tephu

[trigger]Hit AoO, Power Attack on the wounded cultist: 14[/trigger]
[trigger]Damage: 13[/trigger]
[trigger=by]For: Hexalan Re: #163[/trigger]
 
Memsie leaves the protection of the reeds, and while striding upon the battlefield, manipulates the ever-hanging storm. With the Orc dispatched, the tide of war may swiftly change.

(reek/cloud is now on Khabek)
 
[trigger]Khabek Zap (18 Fort & Ref): 22[/trigger]
[trigger=by]For: TimeCrush Re: #165[/trigger]
 
Isal will move 15ft forward closer to Mavruk making sure he's within 30 ft. and channel energy to heal his allies.

!roll 4d6 #channel

The boar will go ahead and gore the cultist in front of him
!roll 1d20+9
!roll 2d6+9
 
[trigger]channel: 14[/trigger]
[trigger]1d20+9: 16[/trigger]
[trigger]2d6+9: 13[/trigger]
[trigger=by]For: SoL DarkLord Re: #167[/trigger]
 
Idessa full attacks, starting with the wounded cultist to her right until he's dead, before moving on to the one on her left.

!roll 1d20+10 #Hit 1
!roll 1d10+11 #Dam 1
!roll 1d20+5 #Hit 2
!roll 1d10+11 #Dam 2
!roll 1d20+5 #Hit 3
!roll 1d4+10#Dam 3
 
[trigger]Hit 1: 29[/trigger]
[trigger]Dam 1: 15[/trigger]
[trigger]Hit 2: 20[/trigger]
[trigger]Dam 2: 14[/trigger]
[trigger]Hit 3: 25[/trigger]
[trigger]Dam 3: 12[/trigger]
[trigger=by]For: Hexalan Re: #168[/trigger]
 
[trigger]crit damage: 13[/trigger]
[trigger=by]For: Hexalan Re: #169[/trigger]
 
Heals for Mavruk, if you want to stay down and play dead on your turn I'll need a bluff check. Though the cultists opposed sense motive check will be with a -10 for anybody in threat range of one of the party, and -5 for everybody else for being in combat.
The boar misses, The Idessa hits the first cultist twice dropping him to the ground, before going all Mike Tyson and biting the ear off of the next cultist.

Khabek Shu failed both his reflex and fort save (in roll20) getting electrocuted by Memsie, he is stunned for this turn.
One cultist shimmy's around his fellow terrorists to take a swing at Idessa, and two more charge at the Nun.

Zanros is up

!roll 1d20+11 #Cultist 1 swings at Idessa
!roll 2d4+8 #Cultist 1 dmg Idessa
!roll 1d20+13 #Cultist 2 charges at Isal
!roll 2d4+8 #Cultist 2 dmg Isal
!roll 1d20+13 #Cultist 3 charges at Isal
!roll 2d4+8 #Cultist 3 dmg Isal
 
[trigger]Cultist 1 swings at Idessa: 30[/trigger]
[trigger]Cultist 1 dmg Idessa: 15[/trigger]
[trigger]Cultist 2 charges at Isal: 22[/trigger]
[trigger]Cultist 2 dmg Isal: 12[/trigger]
[trigger]Cultist 3 charges at Isal: 24[/trigger]
[trigger]Cultist 3 dmg Isal: 13[/trigger]
[trigger=by]For: Statboy Re: #170[/trigger]
 
[trigger]Idessa xtra crit dmg: 12[/trigger]
[trigger=by]For: Statboy Re: #171[/trigger]
 
I almost forgot, As soon as Idessa knocks the cultist out cold, his body bursts with white-hot fire. A fiery snake whips and hits Idessa (DC 15 reflex for half dmg). His body is completely consumed leaving only his equipment unburnt.
Everybody that's not a cultist within 10 ft of the conflagration (so Mavruk and Idessa only) make a Fort save (DC 15) to not be blinded by the flash.

!roll 1d6 #Flaming snake dmg on Idessa
 
[trigger]Flaming snake dmg on Idessa: 5[/trigger]
[trigger=by]For: Statboy Re: #172[/trigger]
 
Zanros will full round attack the cultist adjacent to him. Should the first attack finish off his foe, he will then move two squares above Isal.

!roll 1d20 + 17 #First Attack
!roll 1d4 + 9#Attack One Base Damage
!roll 1d6 #First attack NL damage
!roll 2d6 #First attack Holy Damage
!roll 1d4 + 9#Critical Damage
5 Precision Damage

!roll 1d20 + 12 #Second Attack
!roll 1d4 + 9#Attack Two Base
!roll 1d6 #2nd attack NL
!roll 2d6 #2nd holy
!roll 1d4 + 9#2nd Critical
5 Precision Damage
 
[trigger]First Attack: 22[/trigger]
[trigger]Attack One Base Damage: 13[/trigger]
[trigger]First attack NL damage: 4[/trigger]
[trigger]First attack Holy Damage: 5[/trigger]
[trigger]Critical Damage: 12[/trigger]
[trigger]Second Attack: 30[/trigger]
[trigger]Attack Two Base: 13[/trigger]
[trigger]2nd attack NL: 1[/trigger]
[trigger]2nd holy: 3[/trigger]
[trigger]2nd Critical: 10[/trigger]
[trigger=by]For: theLumberJack Re: #173[/trigger]
 

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