[Story Progression] The Great Library of Tephu

Discussion in 'Mummy's Mask' started by Statboy, Jun 2, 2016.

  1. Hexalan

    Hexalan Achievement Hunter

    Aech searches tent entrances for traps. Idessa detects undead just to be certain.

    !roll 1d20+22 #Perception, traps
     
  2. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Perception, traps: 27

    For: Hexalan Re: #226
     
  3. Statboy

    Statboy Resident Cueball

    Idessa and Aech: You don't detect anything unless you guys have been doing something to Mavruk's body, Aech finds a bear trap buried underneath the entrance to each of the other two tents.
     
  4. Hexalan

    Hexalan Achievement Hunter

    Aech springs springs the remaining the bear traps with a ten foot pole, letting the others know about it, but warning them that he has not searched the insides yet. He then goes over to Zanros and carefully pokes around for traps on the inside of that tent.

    Idessa gathers the spoils off of the six dead cultists together, bringing the scrolls and cloaks over to her spellcasting friends who can try and see what they do. Then, she goes off and pokes around in Khabek-Shu's corpse-area to see if he had anything cool.
     
  5. theLumberJack

    theLumberJack Achievement Hunter Member from long ago... VF4 Supporter

    Zanros searches the tents (takes 20).
     
  6. Hexalan

    Hexalan Achievement Hunter

    lol forgot to actually make the roll

    !roll 1d20+22 #Traps in tent
     
  7. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Traps in tent: 40

    For: Hexalan Re: #230
     
  8. Statboy

    Statboy Resident Cueball

    Hex: No you had the perception for traps up their already. On Khabek you find 2 scrolls, 2 potions, a dagger, Golden Funerary Mask, a cloak, a ring, a silver mirror, 278gp, and two translucent cloth tubes.

    Zanros: Inside the tents are surprisingly sparse. You only find bedrolls inside.
     
  9. SoL DarkLord

    SoL DarkLord SOL DARK LORD OF THE SEVEN HELLS VF4 Supporter Tabletop GM

    Isal will go ahead and cast detect magic. and try to identify the scrolls and potions.
    !roll 1d20+13 #scroll 1
    !roll 1d20+13 #scroll 2
    !roll 1d20+13 #potion 1
    !roll 1d20+13 #potion 2
     
  10. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    scroll 1: 20

    scroll 2: 14

    potion 1: 24

    potion 2: 18

    For: SoL DarkLord Re: #232
     
  11. Statboy

    Statboy Resident Cueball

    Isal: The potions you easily identify as potions of undetectable alignment. The scrolls with a little more difficulty as scrolls of fireball. You detect that many of the items carried by the cultist's and khabek are magical along with many items that the party is carrying. Its safe to say there are greater than 25 magical aura's between the party and the cultists. And detect magic can't be used to pinpoint. You sense no aura's stronger than Aech and his Mask, or Memsie and yourself.
     
  12. theLumberJack

    theLumberJack Achievement Hunter Member from long ago... VF4 Supporter

    Zanros will pack up the tents to take with us.
     
  13. SoL DarkLord

    SoL DarkLord SOL DARK LORD OF THE SEVEN HELLS VF4 Supporter Tabletop GM

    Isal will proceed to take 20 to search everywhere, making sure to stop and grab the cloak of resistance +2 off of mavruk, to offer to another party member.
     
  14. Statboy

    Statboy Resident Cueball

    Isal: Remember you cannot loot you dead friends corpses, because they get full money to purchase loot on their new characters and that would create a scenario would the party would get rich killing themselves. So no +2 cloak off Mavruk's dead body. The only thing not picked up is the campfire itself, upon closer examination it is a campfire bead. The fire needs to be put out before it will turn into a bead again.
     
  15. Hexalan

    Hexalan Achievement Hunter

    Idessa takes the bedrolls also. She then puts out the fire.
     
  16. Statboy

    Statboy Resident Cueball

    How does Idessa put out the fire?
    *Edit: NVM Idessa uses her body to put out the fire, taking 1d6 fire damage (I rolled a 1 for that in roll20). If posts are incredibly vague I will come up with my own way of how you do what you are saying based on what would entertain me.

    So the campfire is put out and turns back into a Campfire bead. Everybody has had plenty of opportunity for looking around and everything including tents and campfire have been picked up leaving just an empty clearing in the reeds. With the help of Memsie teleports, its about 4am when you arrive back at your house.

    Remember you have a physical description of a library containing the information you need next (see the research notes section) and you'll need some rest to not be fatigued. What would everyone like to do next?
     
    Last edited: Jul 1, 2016
  17. SoL DarkLord

    SoL DarkLord SOL DARK LORD OF THE SEVEN HELLS VF4 Supporter Tabletop GM

    Isal will study all of the magical goods before heading to bed, since she requires only 3 hours for a day's prep. (2 sleeping/1 Prayer)
     
  18. Hexalan

    Hexalan Achievement Hunter

    Idessa makes direct eye contact with Memsie and rolls back and forth over the fire, with no crying out or change in expression as she smothers the fire with the end of her tail.
     
  19. VintagePC

    VintagePC GodModePC (Lead Developer) Srcds Server Operator Forum Operator Minecraft Operator Global Moderator Staff Member

    ... This sounds like a setup for a bad porno...
     
  20. TimeCrush

    TimeCrush Achievement Hunter Source Server Admin Staff Member

    "I've never been so confused and turned on at the same time before." With dominance clearly established, Memsie crashes and rests up in preparation of the library run. While resting he has Reek occasionally circle the perimeter and instructs him to rouse Memsie should anything pressing or interesting catch his attention.
     

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