D&D... what say ye?

U used the same one i use, it looks good, but man did you get some OP skill roles. Spyglass has a cost of 1,000gp, so I doubt that fits in the price guidelines you laid out for us. You'll also need flask's of oil for your lamp (they are 1sp and 1lb a piece). By my math you can add 2 flask's of oil, carry 2 darts and still have 163gp left over. Make sure you keep track of how many darts you're carrying, they are 2 for 1gp.

Ah, derp, completely forgot to check the prices on those items. I'll re-do the inventory and/or look at the standard kit instead.

As for skill rolls... yeah, I remembered you mentioning something about best 3/5d6 but wasn't sure if that was what we were officially using. I tried it and thought the values seemed high so I switched back to standard and got those rolls. They looked well balanced so I went with them. :)
 
you do 5d6 and take your best 3. If your highest skill from all yours rolls is 13 then reroll all skills.
 
im just saying. the average NPC should have an average ability score of 10. The average PC should have ability scores of at least 13/14 because PCs are supposed to be above average :)
 
im just saying. the average NPC should have an average ability score of 10. The average PC should have ability scores of at least 13/14 because PCs are supposed to be above average :)

Wait, we're talking about INT/STR/DEX/etc. right?
 
Just how about a reasonable starting time on Sunday? I'm thinking of going out of town this weekend if we're not doing D&D on Saturday. A nice night out of town would do me a lot of good right now.
 
can we start by 7 on sunday, i'd like to get a good 3 hours in at least, that should get us well over half way thru. So long as our bard shows up on time ;).
 

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