D&D... what say ye?

My opinion on crafting is it takes too fucking long to craft anything. Lets say you wanted to craft a masterwork longbow (not composite not magical). It would cost you approximately 330 gp to buy. convert that to sp you get 3300 sp. It has a crafting DC of 12. At level 4 with a high intelligence score you could have about an 11 in your craft skill. You roll a 10 and it makes it a 21. Multiplying the DC by 21 = 252 silver pieces, in one week of work. at this rate (as 10 is the average) it would take you 13 weeks to complete this work... 3 months to complete a non magical bow. And that is also assuming that you are dedicating 7 days a week at 8 hours a day of work. Anything less than this will just increase the time it takes to make the bow. even if you rolled a 20 every time and voluntarily increased the DC by 10 to create the item faster It would still take you nearly 5 weeks to complete. If it were a magical item, you would then be spending 1 day per every 1000gp the magical part of it costs. So lets say you wanted to make it a +1 Flaming Longbow which costs an extra 8000gp for the +1 and the flaming enchantment. it would take you another 8 days of work after spending 5 weeks creating the bow.

tl;dr crafting will take too fucking long for our campaigns until you are like level 13 and could possibly have a craft skill of 30. And even then it would still take you 3 weeks to make a stupid longbow.
 
Sorry need to correct some of what I said. the DC for just the bow part of the craft is 12 and costs 75 gold to make = 750 sp. The masterwork portion has a DC of 20 and costs a separate 300 gp = 3000 sp.
 
That website answered most of my questions. It'll be a while before I can create Masterwork things, because if you roll -4 below the needed DC you automatically fail and lose all resources. I was looking harder at creating magical items (ie enchanting) namely arrows. I saw Screaming Bolts in the book and have all the necessary skills/spells to make it (once we hit level 5), I just want to enchant Arrows instead of Bolts. Once we meet up next I'll show you guys what I've got and will have Vintage make a judgement
 
I'd like to get in on this action when y'all start up PF. Is there room. Rolling a character, any suggestions?
 
Going to have to be Vintage's call as he is the DM.

Otherwise we have a Paladin, Bard (More of a fighter that sings songs), Druid, Cleric, and Rogue. Could really do any character you wanted. We have a nice spread and don't really NEED any one thing. Also it is a Good campaign so no crazy chaotic evil stuff
 
Every week from today until December 15th, I have a math course on Monday and Wednesday, form 5:30 to 6:55. Now luckily my school is only a 10-15 minute drive from home, so I'll be on asap, but it won't be at 7.
 
Was just going to ask if we wanted to start early to try and finish up as much as possible. :p
we still have a ways to go, for sure.
Shall we shoot for 7:30?

DCB - sure, we'll try to bring you in when we make the switch.
 
Can't play tonight. Wife invited people over for dinner. Just play without me
I may not be up for DnD tonight either. I had a 19 hour shift a few days ago, and the got woke up at 2am yesterday for more broken stuff, so I kinda feel like hot garbage right now. We'll see how I feel in a couple hours, but this week has been killer.
 
I decided to scrap the whole crafting and enchanting thing. Instead I only took 3 levels in Cleric and 1 in Barbarian (to make some skills I need class skills). I'm wondering which is more fitting for my 2'1" frog character, to keep the fast movement which gives me another +4 to my jumping (acrobatics) because my move speed would be 40ft (which seems fast for such a small character, but extra jumping is very frog like), or to take Sea Reaver from the advanced combat book which substitutes Fast Movement for Marine Terror (longer hold breath underwater + unhindered movement in shallow water).
 

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