[Story Progression] The Great Library of Tephu

[trigger]Reflex for Khabek: 20[/trigger]
[trigger]Fortitude for blindness: 13[/trigger]
[trigger=by]For: theLumberJack Re: #211[/trigger]
 
[trigger]fort save: 19[/trigger]
[trigger=by]For: TimeCrush Re: #212[/trigger]
 
We played out Zanros turn in Roll20. Blind and stumbling he manages to crawl over Mavruks now dead body and slay Khabek. Mavruk you ate the 34 from cone of cold while unconscious so no reflex for half. Out of Combat now, what would you guys like to do next?

EDIT* I think i still need a reflex for that cold spell from Isal
 
Zanros crawls over, desperate and exhausted to Mavruk's corpse. Unable to lift his heavy half-orc head, he looks down mournfully. "Oh Mavruk, my friend. It isn't easy being green..."
 
Idessa began performing death rites for Mavruk, one hand on the body and the other on an open book. "Oh, hero Mavruk, who has so valiantly gone before his time..." Idessa pauses in reading aloud and anointing the orc's forehead with incense, lost in thought, "...perhaps, too far before. Maybe alternative fates can be found for those dead in service against the enemies of the Lady of Graves." The frost on his body, warming about the body heat of her hand, sparkled like diamond dust as it evaporated into the dry desert air.

It would take 450 gp to pay some cleric to cast Raise Dead, plus the 500 gp diamond we got from someplace I don't remember. Isal is high enough level to cast Restoration. Each one would cost 1000 gp to dispel the negative level. Or if you don't like Mavruk I suppose we could just leave him to rot.

In the meantime, Aech has packed up his ballista and come up to inspect the ashy remains of the cultists, while Idessa examines the shiny remains of their equipment.
 
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It was 500gp of Diamond Dust, not 5000. Just rechecked the book, each of you was also given a 600gp diamond by Maru and Nemaru way back when if you still have them.
 
!roll 1d20+4 #Isal Reflex

if out of combat the rolls for the Rhino no longer matter and Isal will go ahead and dismiss him.
 
[trigger]Isal Reflex: 24[/trigger]
[trigger=by]For: SoL DarkLord Re: #217[/trigger]
 
In the meantime, Aech has packed up his ballista and come up to inspect the ashy remains of the cultists, while Idessa examines the shiny remains of their equipment.

Do you want a knowledge check of some sort?

Edit: They do have equipment, do they not?
 
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Isal what stand between her remaining comrades Channel energy twice.
!roll 4d6 # first heal
!roll 4d6 # second heal
 
[trigger]first heal: 20[/trigger]
[trigger]second heal: 9[/trigger]
[trigger=by]For: SoL DarkLord Re: #221[/trigger]
 
"Anybody wishing to leave this place has 30 seconds to get to my side." Whenever I get somebody willing to leave with me, I'll dimension door as far as I can into the direction of our house for a well deserved rest. "Whoever decides to stay, check the tents. I wouldn't choose to stay here long."
 
Idessa: Remarkably, all their equipment not only remained, but is completely unburnt. Though you can't find so much as a single ash of the cultists. You see crossbows strewn about, left wherever the cultists dropped them when they drew Falchions. The first remains you come across also has Studded Leather armor, a cloak that seems magical, 4 scrolls, and a gilt (gilded) wooden funerary mask.

Everyone: Everybody gathers around for Isals 29 points of heals, as Memsie begins preparations to leave.
 
Zanros: Walking into the nearest tent, you hear the click of a bear trap as soon as you step in.

!roll 1d20+10 #Beartrap, to hit vs Zanros
!roll 2d6+3 #Beartrap dmg
 
[trigger]Beartrap, to hit vs Zanros: 25[/trigger]
[trigger]Beartrap dmg: 14[/trigger]
[trigger=by]For: Statboy Re: #225[/trigger]
 

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