Recent content by Agameofscones

  1. Agameofscones

    Map creation for TF2Classic

    After setting up Hammer for TF2C and downloading VBCT, right click on the little ... button. This should give you a list of everything you have installed/setup for compiles by default. Mousing over Source SDK base 2013 Multiplayer games should list what mods you have installed on it. In my case...
  2. Agameofscones

    Map creation for TF2Classic

    I'm working on getting my configuration up to speed. I'll post some screenshots later today of what I have set up for TF2C.
  3. Agameofscones

    ctf_Fourt (Alpha?) [4fort_v47_NewBluFort]

    Ouch, looks like I also forgot to compile cubemaps as well. I'll get that later.
  4. Agameofscones

    Map creation for TF2Classic

    After you set up a Hammer configuration for the Source SDK base 2013 [Upcoming] using the post Garden mentioned I advise you use this application to launch and manage the various mods or SDK configs you have. Also, I advise checking out VBCT for all of those fancy compile options and a generally...
  5. Agameofscones

    New Website

    Sending off a request in a few minutes. It'll be cool to help out.
  6. Agameofscones

    New Website

    I can provide maps and wiki writing if needed for said videos or just other wiki stuff.
  7. Agameofscones

    Mac and Linux Wineskin guide. (Sorta…)

    If you haven't seen it already on the main FP thread, here it is in all of it's madness, raw from FP. Greetings comrades, I bring hope to the land of Mac and Linux with my latest exploits within Wine! What was originally "Hey, that Terraria update is coming out soon, I should set up a Steam...
  8. Agameofscones

    ctf_Fourt (Alpha?) [4fort_v47_NewBluFort]

    Thanks, I just got TF2C up and running and gave it a run around and saw those holes before this post. I'm surprised the Red team ones are still there, I thought I fixed those. As soon as I get my hands on the vmf they'll all be gone. Thanks for the heads up, I missed the lower level ones.
  9. Agameofscones

    ctf_Fourt (Alpha?) [4fort_v47_NewBluFort]

    If you could take a picture a leave it in a reply that would be great. I don't think I've seen those before, unless of course you're talking about the edges of the map, such as the red team roofs.
  10. Agameofscones

    ctf_Fourt (Alpha?) [4fort_v47_NewBluFort]

    Wow, thanks. I'd check it out if I could get TF2C working.
  11. Agameofscones

    ctf_Fourt (Alpha?) [4fort_v47_NewBluFort]

    It's fully functional, albeit pretty frame intensive. Feel free to host it, I'll try and get TF2C up and running on my macbook so I can take a look at how it performs on an actual server and on a poor GPU.
  12. Agameofscones

    [2.0.0 Beta 1] Forum bugs, requests or suggestions here.

    I think that this thingy should always be visible when viewing any page. Instead of just the main forum page.
  13. Agameofscones

    ctf_Fourt (Alpha?) [4fort_v47_NewBluFort]

    Just going to cobble together a post for Fourt if you haven't heard of it yet... <span style="color: rgb(51, 102, 255);"><font size="5">Version 47 Released on June 21st, 2015. The Blu update.</font> </span> +*New details and good stuff for Blu Team. +*Some more props here and there. +*Changed...
  14. Agameofscones

    Suggestions Megathread

    Or of course, each team had no flags and it's a reverse special delivery map, where you steal the flag from the center and get it back to your base.
  15. Agameofscones

    Suggestions Megathread

    Speaking gamemodes... This is a reply on my TF2Maps thread for Fourt, and I think it's not that bad of an idea for four team maps. Since there would only be one flag it would encourage teamplay instead of over defending your own flag or teams ganging up on other teams. I might try this out...

Funding Progress To Date

VaultF4 on Steam


48178 Members
(8854 Online 658 In-Game)
Join the group
Back
Top Bottom