Recent content by Trotim

  1. Trotim

    Is closer TF2 rocket behavior planned?

    @QRM Thanks, we're investigating
  2. Trotim

    2.00b3 Update

    @Chiruliru Pistol, SMG and Nailgun simply had too much overlap. SMG on top of that was the best option of the 3 in too many cases. Nailgun is similar but more interesting a variant. We have a team member that shares your pain. Ultimately we felt removing it was the better choice. We might...
  3. Trotim

    Suggestions Megathread

    @Moonrat oh I see, thanks. May be worth considering something like that for class modes
  4. Trotim

    [2.0.0 Beta 1] Engineers can detonate their sapped buildings.

    We decided to keep it in as a feature. Destroying your own building is almost always a huge setback. We're fine with speeding up Engineer gameplay some and rewarding quick decisionmaking. We don't have the Red Tape Recorder or Minisentries so the ability to keep a building type disabled is not...
  5. Trotim

    Suggestions Megathread

    @Tickk what do you mean by shift walking? Sorry for the late response @MrAmazing all interesting suggestions. We're lowering the rate at which overheal decays in Deathmatch so armor may not be necessary
  6. Trotim

    [2.0.0 Beta 1] Engineers can detonate their sapped buildings.

    Thank you, we're looking into it!
  7. Trotim

    TF2C doesn't apear in Steam.

    It won't show up until you restart Steam
  8. Trotim

    HELP MY TF2C CRASH EVERY TIME

    Under the Steam Tools tab, right-click Source SDK 2013 Multiplayer -> Properties -> Betas -> pick "beta_test"
  9. Trotim

    Game Mechanics And nerfs

    There are Secondary SMG and Sten Gun changes coming next version. Pistol nerfs were tried and reverted, we are not worried about its power level
  10. Trotim

    Suggestions Megathread

    DM players collide with each other next version. About randomized weapon/powerup spawns: the best you can do at the moment is probably using logic_case's PickRandom input. It may be easier for us to add a "random" option to the spawner entities if there is demand.
  11. Trotim

    Arms Race 2, The ones I like

    We've been busy with other things but will get to experiment with more custom weapons again soon I hope. Thanks for the reminder - Arms Race 2 was so long ago I almost forgot how many good ones there were! In general we're not looking for reskins. We also have many bullet weapons and their...
  12. Trotim

    Deathmatch Spawns

    I'm not sure what you mean, sorry. Is there something wrong with our current DM spawn system?
  13. Trotim

    A piece of Deathmatch feedback

    Their response: Passion project or not, I presume the goal is for the project to be successful, and garner a following. Sure there is some hype now, but first impressions are everything. When people get tired of the gameplay, chances are they won't come back, people are fickle. Just because...
  14. Trotim

    A piece of Deathmatch feedback

    Someone sent me this but wanted to stay anonymous: I can say that I was definitely looking forward to your work on the TF2C DM mode; the whole mod seemed to be garnering interest, and people seemed to dive on it when in beta. Unfortunately, my first experience of this was nothing but...
  15. Trotim

    Deathmatch Weapon Balance

    Is a gun too strong? Too weak? Not fun? Too fun? Post all your impressions here~

Funding Progress To Date

VaultF4 on Steam


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