Geoff's Dark Descent Into Amnesia


Sorry for a late video. Yesterday was a pain in the ass.
Per wikipedia it's apparently possible to actually kill the water monsters, you have to hit them over the head with a crate or barrel.
 
Thankfully water monsters are slower than you. From what I read, they never run like the regular monsters do. So unless you stop to look at the pretty fish (I was tempted), you won't die to them.

And as far as I know, they are like the other monsters in terms of whacking them in the head. It should stall them, but I don't think killing them happens.
 
Thankfully water monsters are slower than you. From what I read, they never run like the regular monsters do. So unless you stop to look at the pretty fish (I was tempted), you won't die to them.

And as far as I know, they are like the other monsters in terms of whacking them in the head. It should stall them, but I don't think killing them happens.
  • The Kaernk (Water Lurker) - An invisible, outer-worldly creature known as the Kaernk (anagram of Kraken), brought to Brennenburg by Alexander to extract their saliva, which is an ingredient in a potion. It dwells in shallow waters, and hunts Daniel if he steps into the water where it lurks. The only sign of it is the splashing water it causes as it moves. Daniel must use the boxes scattered throughout the water in the level in order to avoid the creature. There is also the option to use body parts scattered on the boxes to distract the monster and let Daniel move through the water in relative safety. There are six encounters, four of which are purely hallucinations, while the other two are real. Daniel may hallucinate/catch a glimpse of the Kaernk in the Laboratory (under a grate), Cistern (in low sanity, sometimes appear if player stayed too long), Sewer (in a cave-in room), and two wells in the Nave (needed in order to collect its saliva). The Kaernk's true form is sometimes questioned, as the water lurker itself is never be seen to have physical form in the game. Given that it usually cannot reach Daniel if he's standing on a box, even if only a few inches above the water level, the Kaernk is most likely not able to leave the water under any circumstances, even to attack Daniel. Unlike the other monsters, Kaernks can be killed which done most effectively by smashing large crates or barrels on top of them, stopping their activity and leaving yellowish Kaernk blood in the water.
 
*searches youtube*

Huh...interesting.


Another interesting note: If you die to the kaernk in the water level, they'll vanish when you spawn. Same thing happens to the Brute I gotta face later today. Die to it, he despawns. The game takes pitty on you. ^_^
 
I went to see Geoff play Doom 3 that game creeped me out and possibly slender fortress on TF2 since he has low tolerance to dark games where stuff jumps out at you :p
 
I believe I tried Doom long ago. It didn't end well.

As far as Amnesia goes, I've gotten used to the dark. I mean, in this game you are SAFE in the dark. Every other game tends to have something IN the dark waiting for you.

And fuck Slenderman. >_<
 
Curious question for viewers. Anyone actually interested in a death happening or should I continue not dying? =P

There is a scripted event where you are forced to be knocked unconscious. It's essentially a death...
 
death_is_good_cartoon_small-500x358.jpg
 
Awww. =(

How to die then? Still trying to figure out what ending to get as well. Should I save Agrippa?
 

Kinda feel bad about Agrippa. But hey...game should be done in about 5 more videos.
 
Yes, you have been told to die once....and you best do it too :p
 
Yeah yeah. You're also making me kill off poor Agrippa.

But hey, game should be done in about 3-4 more videos. Woot.
 
Yeah yeah. You're also making me kill off poor Agrippa.

But hey, game should be done in about 3-4 more videos. Woot.
Well, you wondered about that well and if you could jump into it... seems like you've got two birds with one stone there...
 

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