[Story Progression] 1.1: The Vanished

I'll move there at some point. Internet's been having issues the last few days
 
!roll 1d20+7 #Perception Eko
!roll 1d20+7 #Perception Kiryu
!roll 1d20+0 #Perception Maura
!roll 1d20+6 #Perception Variel
 
[trigger]Perception Eko: 8[/trigger]
[trigger]Perception Kiryu: 23[/trigger]
[trigger]Perception Maura: 3[/trigger]
[trigger]Perception Variel: 19[/trigger]
[trigger=by]For: Statboy Re: #690[/trigger]
 
Eko: Before you rest I'd recommend burning all your remaining channel positives, and you can spontaneously cast heal spells in place of another spell you haven't used today.

Variel: Nothing happens on your watch
Kiryu: You hear crashing sounds coming from inside the town square, what would you like to do?
 
Yeah, I have 5 unused spells; may as well use 'em - though I'm the only one down HP anyway; 2-3 ought to bring me back to full.

!rolz 3d6 #Channel positive
 
[trigger]Channel positive: 8[/trigger]
[trigger=by]For: VintagePC Re: #692[/trigger]
 
... crappy as that roll is, I'm at full HP now
 
I’ll go ahead and wake Maura up.

Maura, wake up. I heard a loud crash. Quietly get the others up.

After that, I’ll head towards the sound and see what happened. The bags and backpack will be left behind.
 
I’ll sneak towards the square and use any nearby building for cover.

!roll 1d20+7 #stealth

!roll 1d20+7 #perception
 
[trigger]stealth: 20[/trigger]
[trigger]perception: 12[/trigger]
[trigger=by]For: Kiryu Re: #696[/trigger]
 
Once Variel is awakened, she'll hastily don her armor, grab her rapier and sneak toward Kiryu.

!roll 1d20+4? #stealth
!roll 1d20+6? #perception
 
[trigger]stealth: 10 = [6] + 4[/trigger]
[trigger]perception: 12 = [6] + 6[/trigger]
[trigger=by]For: Srekcins Re: #697[/trigger]
 
I guess Maura isn't waking anybody up.

Kiryu: You sneak towards the square, I have placed you on the square map. Once through the gates your perception directs to the Southeast corner. The noise seems to be coming from the chapel. The crashing still sounds out loudly.
 
I'll go ahead and sneak up to the side of the chapel. I'll listen for any voices.

!roll 1d20+7 #perception

I moved myself next to the building, so lets see if roll 20 accepts it this time.
 
[trigger]perception: 12[/trigger]
[trigger=by]For: Kiryu Re: #699[/trigger]
 
Kiryu: You approach the doorless chapel and begin to make out some shouting underneath the clangor. "Why Rayland, ohh why". As you peer inside the chapel you see an apparition, wailing the same words again and again "Rayland why, why would you do this". Options are being flung around the inside of the chapel, as if each one were possessed by its own malevolent spirit.

!roll 1d20+3? #Will save vs fear
 

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