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  1. BarpleBapkins115

    Overheal return + Stats

    So as a medic main, I thought it would be a nice idea to have the Overhealer return with some actual stats, instead of able to only quickly heal and have no type of ubercharge, So instead, I came up with some stats. Class: Medic Slot: Secondary Weapon Type: Medi Gun Charge Type...
  2. BarpleBapkins115

    Overhealer Ubercharge Bar

    It probably will be fixed, if the devs decide to do that, that is. I know the stats the over healer should have.
  3. BarpleBapkins115

    Civilian Melees

    I think the civilian should also get a cane as a melee. It would make sense, right? I mean, sure the umbrella is pretty neat, but default weapons get stale after some time. IF there were to be a cane weapon, here are the stats: +20% movement speed +10% damage taken -25% damage dealt Capture...
  4. BarpleBapkins115

    Dev blog 1

    Is it safe to play yet?
  5. BarpleBapkins115

    Custom maps

    So I was messing around on tf2c and thought about custom maps. I put a map in my maps folder (2fort from beta) and and a revamped 2fort it worked like a charm (except revamped 2fort had 2 errors signs, but could be fixed). Maybe we can use custom maps on some servers? c:
  6. BarpleBapkins115

    Can't get TF2C on my library

    Did you restart steam?
  7. BarpleBapkins115

    The Syringe (Weapon idea)

    I feel they should use syringe as ubersaw too :T
  8. BarpleBapkins115

    Weapons

    So it's been on my mind lately, and I have some weapons stat and weapon suggestions. Instead of the ubersaw for medic, that unused syringe can just be the ubersaw except  just call it the Uber needle or somethin'. The overhealer could use some ubercharge as well, but it should be very slow...

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