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  1. Kyuros

    TF2C Mapping Guidelines: YLW Environments

    Earth toned colors "Raw" materials  Articulated & rugged geometry <div><span style="font-weight: bold;">Style: Brutalist</span></div> Example YLW's architecture largely resembles the more impending fortress like structures in TFC only more sensible in design. Concrete, brick, steel, and glass...
  2. Kyuros

    TF2C Mapping Guidelines: GRN Environments

    <div>Subdued colors "Modern" materials Slanted & curved geometry <div><span style="font-weight: bold;">Style: Mixture of Streamline Moderne and Googie.</span></div></div> Example GRN is primarily focused on more slanted and curved geometry than either of the remaining teams due to it's...
  3. Kyuros

    TF2C Mapping Guidelines: BLU Environments

    <ul style="font-size: 10pt;">Cool colors Industrial materials Orthogonal forms </ul><div style="font-size: 10pt;"><span style="font-weight: bold;">Style: Industrial</span> Example</div> BLU usually favors a more refined modern industrial setting than RED with it's more rural-esque enviroments...
  4. Kyuros

    TF2C Mapping Guidelines: RED Environments

    <ul style="font-size: 10pt; font-weight: normal;">Warm colors Natural materials Angular geometry</ul><div style="font-size: 10pt;">Style: Rustic / Rural / Antique Example RED goes for rustic architecture that wouldn't be out of place in rural locations, mainly composed of materials such as wood...

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