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  1. linkfania

    TF2C Mapping Guidelines: YLW Environments

    @rad "Fourt" has trangular factory-style roofs in YLW, and I kinda like that.
  2. linkfania

    ctf_Fourt (Alpha?) [4fort_v47_NewBluFort]

    It seems like this map pushes these themes for the GRN and YLW teams: GRN = Communications, space-age. YLW = Factories, steam-punk. Cool!
  3. linkfania

    ctf_Fourt (Alpha?) [4fort_v47_NewBluFort]

    @ZombieGuildford No.
  4. linkfania

    Suggestions Megathread

    @gamma We need that.
  5. linkfania

    Suggestions Megathread

    @"Gabe Noodle From Volvo" I think there should be a cvar like "sv_player_collision" for enabling player collision and "mp_team_collision" for colliding with teammates.
  6. linkfania

    Suggestions Megathread

    I would like for the wiki to be updated more frequently. Heck, according to the wiki, the Scout still has an SMG!
  7. linkfania

    Bots?!?! Please add them

    Not only is what TruboXL said correct, but I assure you that none of TF2C's maps have navmeshes. The bots won't know where to go! You can make them yourself with Hammer, but I advise for you to wait 'till the team includes their own.
  8. linkfania

    A Better Vapor

    The current Vapor is a little to stone-aged. We can make a better Vapor than that! Here's my ideas: -Make a GUI -Have the current output of Vapor be in a "console" window (for technical junkies) -Group the files into specific categories to streamline the process. Make the categories have...
  9. linkfania

    Matchmaking?

    Why wait for Valve to release matchmaking when WE CAN DO IT OURSELVES?!?! TF2C is tuned to be more gameplay-focused than money-focused. If we can make this a competitive game, we can bring in some experienced TF2 players to make this mod the best it can be. Whatcha think?
  10. linkfania

    What i 'REALLY' want to see in tf2c

    *cringe intensifies*
  11. linkfania

    My Requests.

    I'm not sure where to put this, so I'll put it here. <div>DEATHMATCH: <div>1. MAKE THE ROCKET LAUNCHER SLOWER. It seems kinda OP for 150 health opponents. Make it so you have to wait a full 1.25 seconds before you can shoot again. 2. Have the starting pistol have unlimited ammo. You run out...

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