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  1. Srekcins

    [Encounter] 1.2 Combat thread

    Variel will swim to Kiryu, grab him, and drag him as far as she can bring as stealthy as possible using an inspiration point. !roll 1d20+5+1d6? #inspired stealth
  2. Srekcins

    [Encounter] 1.2 Combat thread

    !roll 1d20+1 #con
  3. Srekcins

    [Encounter] 1.2 Combat thread

    !roll 1d20+1 #con
  4. Srekcins

    [Encounter] 1.2 Combat thread

    And is unsuccessful.
  5. Srekcins

    [Encounter] 1.2 Combat thread

    Since nobody else has gone yet, Variel will attempt to parry the strike that hit her, using a panache point. !roll 1d20+5? #parry
  6. Srekcins

    [Encounter] 1.2 Combat thread

    Variel swims 30ft around the boulder to flank one of the enemies flanking Kiryu to attack. !roll 1d20+7 #flank attack !roll 1d6 #damage
  7. Srekcins

    [Encounter] 1.2 Combat thread

    Variel will double move again, swimming next to Kiryu and staying under the water.
  8. Srekcins

    [Encounter] 1.2 Combat thread

    Variel will duck under the water and take two move actions to swim to her position and draw her rapier on the way.
  9. Srekcins

    [Story Progression] 1.2 Settlement Amid The Strange

    Can I see anything more with my dark vision? !roll 1d20+6 #perception
  10. Srekcins

    [Story Progression] 1.2 Settlement Amid The Strange

    I can see well in the dark, so I'll go with you. !roll 1d20+5 #stealth
  11. Srekcins

    [Story Progression] 1.2 Settlement Amid The Strange

    Variel will attempt to sneak up on the other side of the tunnel from Kiryu. !roll 1d20+5 #stealth
  12. Srekcins

    [Encounter] 1.2 Combat thread

    Variel will 5ft step and attack the remaining Grindylow. !roll 1d20+5? #attack !roll 1d6 #damage
  13. Srekcins

    [Encounter] 1.2 Combat thread

    Variel moves 15 feet up, next to Maura, and attacks. !roll 1d20+5 #attack !roll 1d6 #damage
  14. Srekcins

    [Story Progression] 1.2 Settlement Amid The Strange

    I'll be okay, I can see in the dark just fine. Variel draws her rapier and takes point to keep an eye out for traps, moving at half speed. She does have trap spotter.
  15. Srekcins

    [Story Progression] 1.2 Settlement Amid The Strange

    Variel will don her armor and take her pack along.
  16. Srekcins

    [Story Progression] 1.2 Settlement Amid The Strange

    I think it would be better to help the ones here instead of others we don't even know if they're still alive. Taking care of them now is my vote.
  17. Srekcins

    [Encounter] 1.2 Combat thread

    Since it didn't move, Variel will continue the attack. !roll 1d20+7 #Flank attack !roll 1d6 #damage
  18. Srekcins

    [Encounter] 1.2 Combat thread

    Variel will also attack !roll 1d20+7? #flanking attack !roll 1d6 #damage
  19. Srekcins

    [Encounter] 1.2 Combat thread

    Variel double moves to enter into the flank with Kiryu, readying her rapier.
  20. Srekcins

    [Story Progression] 1.2 Settlement Amid The Strange

    Variel will look around some more, realizing that passively looking wasn't cutting it. !roll 1d20+7? #Perception

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