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  1. Alkonost

    [Story Progression] 1.1: The Vanished

    This is acceptable. The large owl posts himself on the porch, circuiting the building every 15-20 minutes.
  2. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost sputters awake, blinking his large strigine eyes around at everyone. Taking some time to gather himself he adds Either this house or perhaps the large structure we initially came upon, with the offices
  3. Alkonost

    [Story Progression] 1.1: The Vanished

    I do have a potion CLW in my person. !roll 1d8+3?
  4. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost attempts again to regain consciousness. !roll 1d20-3 #stabilization time
  5. Alkonost

    [Story Progression] 1.1: The Vanished

    Roll to stabilize, laying on the floor of the structure !roll 1d20-2?
  6. Alkonost

    [Story Progression] 1.1: The Vanished

    !roll 1d20-1 #stabilize
  7. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost, seeing the monkey goblin that he stunned with his taloned fist begin to waiver, on its last legs. He swings again !roll 1d20+4? #punch vs monkey goblin !roll 1d6+3? #damage watching it’s small form crumple from the mighty blow, he 5’ to BN 59 (stat will use snake style against the...
  8. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost dodges the attack easily, returning a blow !roll 1d20+4 #attack !roll 1d6+3 #damage
  9. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost, seeing a break in the flurry of thrown weapons, suspends better judgement and enters the house (bo,59) and swings at the one to the north, using his stunning fist ability (DC 13 Fort). Stat, I will be using snake style against the first hit that lands, heads up. !roll 1d20+4 #attack...
  10. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will open the door (standard), 5’ back, and swift action enter snake style. Come out and we let you return to your tribe, stay and we’ll let you meet your ancestors.
  11. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost swivels his snowy head back at his companions, his yellow eyes alien and expressionless. It will be dark soon— we are not rid of the threats we know of, and haven’t searched all of the buildings. I don’t see this coming to a peaceful end or the use in delaying that approach. They don’t...
  12. Alkonost

    [Story Progression] 1.1: The Vanished

    If there are no points of exit/threats around the back of the house, Alkonost will return to the front of the building. To his companions I feel if they were a danger, we’d see it by now. There is no way out but the door and window here, we can choose how to handle this, but information on...
  13. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost would like to roll a sense motive on the threat of the ‘army/tribe’ they keep mentioning. !roll 1d20+11 #sensemotive
  14. Alkonost

    [Story Progression] 1.1: The Vanished

    Fuck it, my horrific owl self will attempt to aid. There can be an understanding. !roll 1d20-2 #aiding Variel's diplomacy
  15. Alkonost

    [Story Progression] 1.1: The Vanished

    (Oh my apologies) Alkonost, understanding the limits of his social tact, steps away from the door and waits for his more affable companions to defuse the situation. He will then quietly walk to the rear of the structure (bl, 58) !roll 1d20+1 #stealth (lmao here goes)
  16. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost, in the building and unable to see the source of the voices readies himself for contact This home belongs to the settlement, a claim has already been staked after it was built. You may join my friends for coffee or you may leave, but we will be coming in.
  17. Alkonost

    [Story Progression] 1.1: The Vanished

    Huh guess you can’t edit in a roll, once again !roll 1d20+7? #perception w darkvision
  18. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will head into the building (BO, 59), squawking out If anyone is in here, show yourself! !roll 1d20+7? #perception w darkvision
  19. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will follow, ready to enter based on Eko’s signal One of you can wear the suit when the time comes. I agree that we should check every building for threats, beginning here.
  20. Alkonost

    [Story Progression] 1.1: The Vanished

    It seems we may have found the means to handle our problem next door. I still may not be the best combatant but I can support if needed Alkonost doesn’t have particularly high dex and may be concealing a latent fear of insects lol

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