Variel: Darkvision still does not let you see the bottom Eko: Up Maura: The smell of alcohol hits you as soon as you open the door, a hunched over wretch with long black arms like tentacles staggers drunkenly towards you. It wraps its arms around your throat and starts choking you. COMBAT Turn Order: Maura-20.03 Kiryu-20.02 Drunken Creature- 8.06 Variel- 5.03 Eko-5 The Drunken creature uses the surprise round to attempt to choke Maura. It is now Maura's turn !roll 1d20+4? #vs Maura !roll 1d4+3 #Dmg vs Maura !roll 1d20+6? #Grab if attack hits vs Maura CMD
vs Maura: 19 = [15] + 4 Dmg vs Maura: 7 Grab if attack hits vs Maura CMD: 12 = [6] + 6 For: Statboy Re: #582
Kiryu does a decent amount of damage. Having choked his first victim unconscious the creature will now move to Eko. The creature is clearly staggering and is highly inebriated. Knowledge Dungeoneering if anybody wants to make a check about the creature, on their turn. Variel is up. !roll 1d20+4? #to hit vs Eko !roll 1d4+3 #Dmg vs Eko !roll 1d20+6? #Grab if attack hits vs Eko's CMD
to hit vs Eko: 21 = [17] + 4 Dmg vs Eko: 6 Grab if attack hits vs Eko's CMD: 23 = [17] + 6 For: Statboy Re: #585
Please add 2 damage to that total. I forgot to add my seance boon.(while channeling the archmage, spells deal 2 additional points of damage of the same type as the spell)
All the sudden fighting and bright sunlight take their toll on the drunken creature, who proceeds to vomit on Eko and attempt to escape into the well. Provoking AoO's from anybody with a melee weapon drawn. You are out of combat as the creature withdraws from the fight. Maura is stable but unconscious.
Eko and Variel miss. Knowledge Dungeoneering to know more about it from anybody (trained), now that combat is over.
I wonder what that thing was. That creature doesn't seem to be like anything I've seen. Go figure it's one of the knowledge skills Variel doesn't have.