[Encounter] 1.2 Combat thread

Discussion in 'Ruins of Azlant' started by Statboy, Oct 16, 2020.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    attack: 15 = [10] + 5

    damage: 5

    For: Srekcins Re: #60
     
  2. VintagePC

    VintagePC GodModePC (One-man Show) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    Eko will move north 10ft and jab at it with his trident. (woot, flanking!)

    !roll 1d20+6? #attack
    !roll 1d8+3? #dmg
     
  3. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    attack: 23 = [17] + 6

    dmg: 10 = [7] + 3

    For: VintagePC Re: #61
     
  4. Statboy

    Statboy Resident Cueball

    Variel: The 4-5 ft of water makes for difficult terrain. So there is no 5 ft movement. I'm assuming you don't 5ft since that would provoke AoO. You still hit the Grindylow and kill it.

    Grindylows down combat over
     
  5. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    Maura reloads.
     
  6. VintagePC

    VintagePC GodModePC (One-man Show) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    Ditto for Eko
     
  7. Statboy

    Statboy Resident Cueball

    Turn Order for Combat
    Grindylow 21
    Grindylow 20
    Grindylow 19
    Variel- 16
    Grindylow- 14.02
    Eko- 14.00
    Kiryu- 13.02
    Grindylow- 13.02
    Grindylow- 5
    Maura- 4

    The first 2 Grindylows appear from behind rocks in the east cave and thrown spears at Kiryu. They will have partial cover being behind the rocks. The 3rd Grindylow takes total defense. Variel is now up in combat

    !roll 1d20+3-2? #Spear 1 vs Kiryu
    !roll 1d6+1 #Dmg 1 vs Kiryu
    !roll 1d20+3-4? #Spear 2 vs Kiryu
    !roll 1d6+1 #Dmg 2 vs Kiryu
     
  8. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Spear 1 vs Kiryu: 4 = [3] + 3 + -2

    Dmg 1 vs Kiryu: 4

    Spear 2 vs Kiryu: 0 = [1] + 3 + -4

    Dmg 2 vs Kiryu: 5

    For: Statboy Re: #65
     
  9. Srekcins

    Srekcins Well-Known Member

    Variel will duck under the water and take two move actions to swim to her position and draw her rapier on the way.
     
  10. Statboy

    Statboy Resident Cueball

    The first two Grindylows both miss with there spears. The next Grindylow up will also peak from behind a boulder to throw a spear at Kiryu. Eko then Kiryu are up.

    !roll 1d20+3-4? #Spear vs Kiryu
    !roll 1d6+1 #Dmg vs Kiryu
     
  11. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Spear vs Kiryu: 4 = [5] + 3 + -4

    Dmg vs Kiryu: 5

    For: Statboy Re: #67
     
  12. VintagePC

    VintagePC GodModePC (One-man Show) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    Eko double moves up behind the party lead
     
  13. Kiryu

    Kiryu Well-Known Member

    Kiryu will double move towards the enemy(2 squares right)
     
  14. Statboy

    Statboy Resident Cueball

    Kiryu: You can swim check to move at your swim speed (half movement). Since your in combat you have to make the check, but its only DC 5 since the water is calm inside the cave. You can feel free to make your swim check and move more, it won't change what the next Grindylows are doing. So long as you can touch the bottom however, you do not need a swim check to make an attack.
     
  15. Statboy

    Statboy Resident Cueball

    The next two Grindylows also peak from behind the rocks, this time to throw spears at Variel. Maura is up

    !roll 1d20+3-4? #Spear 1 vs Variel
    !roll 1d6+1 #Dmg 1 vs Variel
    !roll 1d20+3-4? #Spear 2 vs Variel
    !roll 1d6+1 #Dmg 2 vs Variel
     
  16. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Spear 1 vs Variel: 17 = [18] + 3 + -4

    Dmg 1 vs Variel: 7

    Spear 2 vs Variel: 1 = [2] + 3 + -4

    Dmg 2 vs Variel: 2

    For: Statboy Re: #71
     
  17. Kiryu

    Kiryu Well-Known Member

    !roll 1d20+7? #Swim check
     
  18. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Swim check: 27 = [20] + 7

    For: Kiryu Re: #72
     
  19. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    Maura double swims up to S24
     
  20. Kiryu

    Kiryu Well-Known Member

    I’ve moved more to the right.(2 more squares).
     
  21. Statboy

    Statboy Resident Cueball

    The one Grindylow in the Northern passage, moves further north. The first two that threw spears in round 1 duck back behind the boulders, breaking line of sight with the party. Back to Variel.
     
    • It's a trap! It's a trap! x 1
  22. Srekcins

    Srekcins Well-Known Member

    Variel will double move again, swimming next to Kiryu and staying under the water.
     
  23. Statboy

    Statboy Resident Cueball

    The next Grindylow also ducks behind the boulder, breaking line of sight. Eko then Kiryu are up.
     
  24. VintagePC

    VintagePC GodModePC (One-man Show) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    Do I have line of sight to the northernmost one in the cave with the three, or is it underwater?
     
  25. Statboy

    Statboy Resident Cueball

    Eko: Yes you have line of sight to the one in the Northern passageway
     
  26. VintagePC

    VintagePC GodModePC (One-man Show) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    Plink it with the crossbow.

    !roll 1d20+1 #attack
    !roll 1d10 # damage
    !roll 1d2 #bolt recovery
     
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