Add the deflector with a little nerf?

Discussion in 'Models and Textures' started by gohmmi, Nov 26, 2015.

  1. gohmmi

    gohmmi Noob

    <font face="Arial, Verdana">it would be a sort of a superbuff for the minigun if the same.</font>what if it has -50% damage ?
    <div style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-weight: inherit; font-style: inherit; font-size: 14.3px; font-family: inherit; vertical-align: baseline;"><span style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-weight: inherit; font-style: inherit; font-size: 13.3333px; font-family: inherit; vertical-align: baseline; line-height: normal;">https://wiki.teamfortress.com/wiki/Deflector</span></div>
     
  2. maxnuckels

    maxnuckels Noob

    I think that the damage nerf is a little harsh. It definitely needs to be something else
     
  3. gohmmi

    gohmmi Noob

    it could be used as a defensive weapon, instead of offensive so it could do less damage if it could reflect any projectile. the heavy would be vulnerable only from light class, that they have less health
     
  4. Habber

    Habber Noob

    If it had -50% damage, nobody would use it. Sure you counter soldiers and demos, but now you're worse at beating everything else.

    Even if it was good enough to use, there's usually a reason valve doesn't add things. In this case it's just not fun for anyone on the receiving end. Then, the natascha was added to the game...
     
  5. thekiddo

    thekiddo Noob

    The Deflector

    -25% Damage
    - No Critical Hits
    -50% ammo (150 ammo)

    there, balanced it for ya.
     
  6. maxnuckels

    maxnuckels Noob

    Those are TERRIBLE stats
     
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