ADS Script w/ Gradual FOV and viewmodel FOV transition (Credit to TheBossOfBothWorlds for original)

<font face="Arial, Verdana">Here is the script:</font><font face="Arial, Verdana">
</font><div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;">bind MOUSE3 aimdown<div><font face="Arial, Verdana">alias aimdown "enable"</font><font face="Arial, Verdana">
</font><font face="Arial, Verdana">alias zin "incrementvar fov_desired 54 91 -5; incrementvar viewmodel_fov 0 150 -3; incrementvar viewmodel_offset_y -30 5 -1"</font><font face="Arial, Verdana">alias zout "incrementvar fov_desired 54 91 5; incrementvar viewmodel_fov 0 150 3; incrementvar viewmodel_offset_y -30 5 1"</font><font face="Arial, Verdana">
</font><font face="Arial, Verdana">alias enable "alias aimdown disable; zin; wait 4; zin; wait 4; zin; wait 4; zin; wait 4; zin; wait 4; zin; wait 4; zin; wait 4"</font><font face="Arial, Verdana">alias disable "alias aimdown enable; zout; wait 4; zout; wait 4; zout; wait 4; zout; wait 4; zout; wait 4; zout; wait 4; zout; wait 4"</font></div></div><font face="Arial, Verdana">
</font><font face="Arial, Verdana">-----</font><font face="Arial, Verdana">
</font><font face="Arial, Verdana">The key bound is mouse3, just change the MOUSE3 in "bind MOUSE3 aimdown" to any key. This can be pasted into any class cfg file or the autoexec file. Again, credit to TheBossOfBothWorlds for making the original ADS script with viewmodel offest and fov change.</font><font face="Arial, Verdana">
</font>For some reason, the fov change is not nearly as smooth as the viewmodel fov or the viewmodel offset change. I think this is because TF2 doesn't update the fov every frame, so the smoothness of it is limited. If anyone has an alternative and/or finds a way to make fov change like this work, then please let me know. Please leave your thoughts, constructive criticism, or improvements you may think of below!
 

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