BioShock Infinite Lighting/Shadow Implementation Details Revealed

Discussion in 'Tech Chat' started by Arron Dominion, Mar 6, 2014.

  1. Arron Dominion

    Arron Dominion Achievement Hunter

    One of the in-house graphics programmers from Irrational went to Kotaku and explained the lighting and shadow techniques they used for BioShock Infinite. The article goes into both baked (static) and dynamic lighting/shadows.

    This article does not go into the specific formulas or anything of that nature, rather the general concept they used to tackle a lighting situation.

    Warning! The contents of the article are very technical.
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