Fixed: - tp_yosemite: round doesn't end when all vigilantes die, second area doesn't start sometimes - [Teamplay] Players can respawn while round has started upon joining server - some general player spawn related issues Changed: - fof_depot: small navigation improvements, exploit fixed, some cover added - fof_revenge: more spawn points added, initial blockvis optimization - [Ghost Town] Human controlled ghosts get pushed by close ghostly gun shots Balanced: - [Ghost Town] Melee damage decreased 25% for human controlled ghosts Continue reading...