I'll start it off with mine for pyro: alias wmouseoneon "+attack;+forward;say "W + M1 ON";unbind "w";unbind "s";bind "c" wmouseoneoff" alias wmouseoneoff "-attack;-forward;say "W + M1 OFF"; bind "w" +mfwd;bind "s" +mback;bind "c" wmouseoneon" bind "c" wmouseoneon Best pyro script. Lavared does not support this script :c
//Gotta have the null movement script for every class. May be an updated version of this but i got it seemingly years ago and still seems to work. bind w +mfwd bind s +mback bind a +mleft bind d +mright alias +mfwd "-back;+forward;alias checkfwd +forward" alias +mback "-forward;+back;alias checkback +back" alias +mleft "-moveright;+moveleft;alias checkleft +moveleft" alias +mright "-moveleft;+moveright;alias checkright +moveright" alias -mfwd "-forward;checkback;alias checkfwd none" alias -mback "-back;checkfwd;alias checkback none" alias -mleft "-moveleft;checkright;alias checkleft none" alias -mright "-moveright;checkleft;alias checkright none" alias checkfwd none alias checkback none alias checkleft none alias checkright none alias none "" //Crouch jump script for everything that isnt soldier/demo because its pretty much never a bad idea to crouch jump on most classes. bind space +crouchjump alias +crouchjump "+jump;+duck" alias -crouchjump "-jump;-duck" //Toggles viewmodel with one button, have it bound to numpad 6 because i have a ton of admin/w3evo commands on the numpad and its out of the way. alias "modeltoggle" "r_drawviewmodel 1; bind "KP_RIGHTARROW" "modeltoggle2"" alias "modeltoggle2" "r_drawviewmodel 0; bind "KP_RIGHTARROW" "modeltoggle"" bind "KP_RIGHTARROW" "modeltoggle"
I don't want to give away all my secrets but here is another good one: //Loadout Switcher Definitions alias +loadoutA "load_itempreset 0;say_team "Uber-san~"" alias +loadoutB "load_itempreset 1;say_team "Moving spawns"" alias +loadoutC "load_itempreset 2;say_team "Kritz-hime~"" alias +loadoutD "load_itempreset 3;say_team "Quickfix-tan~"" alias -loadoutA slot1 alias -loadoutB slot1 alias -loadoutC slot1 alias -loadoutD slot1 bind "F1" "+loadoutA" bind "F2" "+loadoutB" bind "F3" "+loadoutC" bind "F4" "+loadoutD" Just a simple loadout switcher. Also when you switch classes, you'll switch and bring up your primary weapon.
Show's your net graph on hitting tab alias +high "+score; net_graph 1" alias -high "-score; net_graph 0" bind tab +high
Another great pyro script (Lava you should use this one): //Mouse 4 Flaregun scriptu alias +flare "slot2;+attack" alias -flare "-attack;slot1" bind "mouse4" "+flare" switches to flare fires and as soon as you release it, it will switch back to primary