Spoiler The Hook: As a joint venture between the Bountiful Venture Company and the government of Andoran, an expedition to settle a new colony on Ancorato Island is being funded. You have applied to join the expedition and received the letter at the top in return, which states that you will be in the second wave of colonists to settle. The first wave has already landed and begun construction on the colony of Talmandor's Bounty. You are tasked with arriving in 6 weeks time and some much needed supplies. You are also carrying Ramona Avandth, the colony's new leader. Upon arrival on the Peregrine you will be asked to sign the town charter before boarding. The charter states that you agree to follow the laws of Andoran and take up duties as assigned by Ramona in Talmandor's Bounty. In exchange you will receive a tax free parcel of land on Ancorato Island, once the Island's exports begin to become profitable. Ancorato Island is located in the Arcadian Ocean, it was formerly apart of the continent of Azlant before Earthfall shattered the continent and killed the Azlantians. This story takes place 10,010 years later in 4717. Link to Character Creation and House Rules I have made two changes to the rules from our last campaign. The first is concerning over-sized weapons, they have new penalties and guidelines (minimum str requirements, no one-handing). The second is that Precise Shot can be taken without a prerequisite and Precise Shot can replace Point Blank Shot as a prerequisite. Also on the RoA tab you'll find a new set of "Field Weapons" that can be made quickly with the survival check but are otherwise worse than regular weapons. You also find the tables for rolling a random character for the 1 k gp. You can use any character sheet that can be linked to me so i can bookmark it. All racial point buys are listed next to the race on the random creation tables. Please roll for random characters in this thread, if you are choosing that option. Specific's for Ruins of Azlant: -Merfolk will be allowed for this campaign if you take the racial alternate that gives you a land speed of 15ft, they have 15 PB. -You have to have something that would get you accepted to join the expedition. Your campaign trait can help with this. The easiest way is to be Andorian, as farmers and general laborers are being selected from among the locals. Otherwise you must have some useful service that you can provide. You can be creative, they know Azlanti ruins are there and welcome scholars on the subject, beyond that showcasing that you are a good hunter, or soldier would work, but feel free to come up with something else. -If you are proficient with a Machete (Martial) you gain +1 to survival in Dense forest/ Jungle with it. -This campaign has elements of water combat/exploration, island survival, and some limited city management. Each person does not need to be proficient at all of these, but each of the following skills will be necessary from at least one party member: Swim, Survival, and Diplomacy. -You will face swarms and incorporeal at lvl 1, you have been warned. -A few early fights are not winnable, and are not supposed to be (such as the incorporeal fight at first lvl). Don't die, these moments provide context for things to happen later. -You will fight on land as well, in the first book there is more land than water based combat. -Rolls will occur in the forum not roll2o Ramona is meeting everybody as they board the Peregrine to sign the charter, and inquire about your background. Post a reply to Ramona in this thread, this will act as a character introduction for the campaign.