Discussion in 'Archives' started by Brother Ariman, Jan 8, 2013.
Credit to Surrender at 20 for this skill info on the PBE
( Passive ) Keeper of Souls
Thresh collects the souls of dead enemies by walking near. Souls permanently grant Armor, Magic Resistance, and ability power.
Champions and large minions always drop a harvestable soul. Small minions only sometimes drop a soul.
Thresh does not gain armor and magic resistance per level.Values are tentative but atm they give 1.00, .99, .98 etc per soul. It stops lowering at .5. Reportedly caps at 137.75 total stats and 255 stacks. EDIT: CertainlyT confirmed it will stack indefinitely.
( Q ) Shackle
Passive: Deal 0.5 AD magic damage on each hit that builds up when not attacking.
This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.
Active: Grab an enemy, then pull them to you or leap to them.
Throws out his scythe, dealing 80/110/140/170/200(+0.5 AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.Cooldown: 18/16.5/15/13.5/12 seconds.
Mana cost: 80( W ) Lantern Toss
Create a shielding lantern that an ally can use to dash to you.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220(+0.4 AP) damage. Allies can only receive the shield once per cast.Cooldown: 22/20.5/19/17.5/16
Mana cost: 40( E ) Sweep
Knock nearby enemies in the direction of your choice.
Deals 65/100/135/170/205 (+0.4 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.Cooldown: 9 seconds
Mana Cost: 60/65/70/75/80( R ) The Box
Trap enamies inside walls that slow and deal damage if broken.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1.0 AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and slow duration.Cooldown :150/140/130
Mana Cost : 100
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