Standing up is only a move action, you could still cast a spell or something if you wanted. Otherwise its Zanros turn.
Right... sorry I forgot that he's got a 15 ft trip reach. I'll cast Fly on myself to get away from Heinan
Zanros runs from W14 to U17, and then lunges himself into a running jump as a Derring-Do! Expending one panache point. Aiming to land on T21 (20 foot jump) !roll 1d20 + 11 #Base Acrobatics Roll !roll 1d6 #Derring-Do roll
Zanros lands one square short in T20. The croc's mill about, one goes north to attack max, and 2 head south. Zanros make a knowledge nature check pls !roll 1d20+5 #Croc bite on Max !roll 1d8+4 #Bite dmg on Max Idessa's turn
Idessa lunges forward, rapidly slithering the 50 feet between her and the feisty whip man, swinging her halberd in a wide arc. Charge W8:O3 !roll 1d20+14 #Halberd to Hit !roll 1d10+5 #Damage, slashing
Heian dodges forward but is unable to avoid being slashed by the halberd. Dodging Panache. Moves 5ft from N2:M2. AC goes up by 3 but is still hit by the attack.
Stinkeye rapid shot Longbow at Crocodile P17 !roll 1d20+8 #Attack 1 !roll 1d8+4 #damage 1 !roll 1d20+8 #Attack 2 !roll 1d8+4 #damage 2 !roll 1d20+3 #Attack 3 !roll 1d8+4 #damage 3
Gabby 5ft steps Q18:R18 and uses Deadly Aim with her composite shortbow at Zanros !roll 1d20+10 #Deadly Aim on Zanros !roll 1d4+5 #Damage