[FoF] New map and a completely reworked respawn system

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Howdy partners, as you may guessed by now, FoF is like Covid19: seems like it may be gone forever one day... and the next is surprising you with a new feature
steamhappy
I'll talk today about some recent updates that bring an almost-new playarea and some fancy respawn system for Shootout modes.

FOF_NEST
https://youtu.be/OQepn2iMmR4

We had a small version of this map, recreated as a nocturnal, 12 slots level from a former version originally made by Resi. There was some community interest in having some more night maps, so I decided to create a full version that adds undergrounds, a large elevator and a better crafted flow, among other things. Hope you enjoy it.

Other maps also received small updates to improve navigation, respawn room, aesthetics or layout tweaks. The list may include: revenge, overtop, depot and impact. Be sure to check them out!

ONCE UPON A TIME, RESPAWNING IN THE WEST

Respawns in FoF never resulted easy for anyone, except for the cheeky bastards that may have exploited the system to farm frags. I know who you are
steamfacepalm
This ain't a goddam joke, people should not only die in peace but respawn in peace too!

In my defence, FoF maps are too intricate and tight packed to just slap a "normal" respawn system and call it a day, so the old system tried really hard but it never came to the state that something so important should get. It also was performance hungry, as it involved many calculation to figure out walking distances. With all those issues in mind, a better replacement wasn't that easy, so things kept going... until now.

The new system pre-generates such walk-based calculation so they aren't executed realtime, it's much lighter for servers out there. It controls all respawn points in real-time too, so this way it knows how dangerous is each respawn area and how much benefit could a player obtain from starting there (for instance: a near crate or being into a high travelled area). There are many advantages from this approach:

almost instant
since the game already knows which spots are free at any time
more fair
as the system has memory it tries to even out advantages or disadvantages between each players' respawns. Check end game console stats to know such details.
less repetitive
saves you from visiting the same locations because it tracks all pasts respawn for each player and weights them along other variables.

56a4c5e2f0dd8425575f13945711f2dc39d561cc.gif


However, the new system requires some fine-tuning to correct certain issues that may arise after the automatic pre-generation phase, so if you notice enemies too close from your respawn point make a capture and post it on our boards.

Continue reading...
 

Funding Progress To Date

VaultF4 on Steam


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