One Flag Capture The Flag: Capper.

Discussion in 'Maps' started by SquishyPon3, Dec 18, 2015.

  1. Hello! I've been doing a number of maps for other games but never really had anything I'd open to release. Well seeing as this is a bit of a smaller game and the community seems to like to try user made maps I've created a map with a gametype not really in TF2 yet. It's a one flag ctf map- Where you deliver the flag into the enemy base. This opens up to a much more fun and offense focused version of CTF imo with still allowing players to play their defensive roles. Anyway I hope people can give it a go and provide feedback- If there are any glaring issues please don't be afraid to hammer me down on it. I want to see if a 1fctf could work in TF2 and I'd love the help of you guys. Thanks- Pictures below!

    Here's the link for the map, you're welcome to host it on your server or what have you if you'd like to try it out, if it sucks/is awesome, please tell me. Thanks!
    https://www.dropbox.com/s/vvkq81uj0ljvddc/1ctf_capper_v0.7.rar?dl=0

    GET READY FOR IMAGE SPAM!

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    This is the respawn zone, your typical ressuply cabinets and etc. At the moment it has no doors but that's just because I'm lazy.


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    Spawn ramp up to the battlements of Red base.


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    Main exit to the middle of the map.


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    This shows the lower entrance underneath the battlements, as well as the top with some sniper positions and a little build in sentry spot to the right.


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    A closeup on the sentry position, which is accessible by enemy scouts double jumping up onto the fuel tank/wall before it. Scouts can also squeeze through the crack if there's no enemy in the way.


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    The lower area being viewed from it's main entrance.


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    From the back- you can see there's a ramp up to the delivery point- as well as ammunition and a healthkit to the right behind some cover. There's also a grate which allows attacker/defenders to see eachother.


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    A view from the top of the battlements, looking down into the lower area.


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    Right above the lower ramp you can see into the delivery room, the point is blue because blues must bring the flag to the enemy base.

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    A good overview of the room- there's also a little path to the left that attacker's can take. (the ramp, covered by a grate.)


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    One of the main sentry positions. Notice the grate to the right? It's pushed down a bit so that attacking demomen can lob grenades over it and into common sentry positions.


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    A view down from the grate, where you can see the flank entrance.


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    An overview of the flank entrance.


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    Outside the flank you can see back towards red team's battlements.


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    A great view of mid, as well as a glimpse of the flank entrance. (It has blue markers as a way to tell new players to go here if you're blue- because you must deliver the flag to the enemy base. Most likely won't be there in the finished product. But who knows.)


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    This is where the flag spawns, both teams need to make a mad dash for it and then either go right to the flank a safer but longer route, keep going forward (running risk to encountering the enemy) and either going up on top of the battlements or taking the under route and going up the ramp. Or even taking a left in an effort just to run away- leading to a wrap-around that ends up leading to the enemy spawn.


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    Entrance to the wrap-around route.


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    An overview of it.


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    The exit of it, the left leading straight to the main spawn room and etc.


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    A nice little image of the whole mid!


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    An finally! Here's the whole map from above, notice none of the props show from this distance (it's outside of the skybox.)
     
  2. Oh yeah and I apologize if the visuals are a bit dull, I'm not the best at making pretty maps- But It'll at least look a bit better when I throw a light_environment entity, but I wanted to shorten render times hehe.
     
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