Pathfinder Mummy's Mask Campaign

Discussion in 'Gaming Discussion' started by Statboy, Dec 27, 2015.

?

how often should we play

Poll closed Jan 10, 2016.
  1. 1x weekly

    75.0%
  2. every other week

    0 vote(s)
    0.0%
  3. once a month power sessions

    25.0%
  1. Hexalan

    Hexalan Achievement Hunter

    Mummy's Mask Player's Guide

    Yeah, you have to click on each thing, because those pages only list them.

    In my honest opinion, which I respect, mythweavers sheets are easier to navigate and look nicer than wherever it is that yours came from.
     
    • Agree Agree x 1
  2. VintagePC

    VintagePC GodModePC (Lead Developer) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    Hmm... I'll take trap finder as campaign trait and armor expert from combat... those will be useful. And that kopesh seems like a good start
     
  3. Statboy

    Statboy Resident Cueball

    before I forget everybody figure out what you want for level 2, you will hit level 2 early next session.
     
    • It's a trap! It's a trap! x 1
    • Funny Funny x 1
  4. Hexalan

    Hexalan Achievement Hunter

    Can you edit into the OP a table (can we even do tables here?) of character info (name, class, link to sheet, etc.), and/or this table of loot

    Farside~~~~~Aech~~~~Android~~~Investigator~~LN
    Hexalan~~~~Idessa~~~Lamia~~~~~Paladin~~~~~TN
    Lumberjack~~Orin~~~~Dwarf~~~~~Alchemist~~~CN
    Sol~~~~~~~~Grognak~~Human?~~Fighter~~~~~???
    Timecrush~~~Memsie ~~Gnome~~~Witch~~~~~~CG
    Vintage~~~~~Mavruk ~~Half-Orc~~Fighter~~~~~NG
     
  5. Statboy

    Statboy Resident Cueball

    I can no longer edit into the OP, I did post on the Roll 20 campaign forum your party loot table, and a table of all magical items for sale. Ahkentepi's Khopesh is Masterwork, the pendant is made from Lapis and Carnelian (value 70gp)
    https://app.roll20.net/forum/post/2842535/party-and-useful-links/?pageforid=2842535#post-2842535
    edit* if you find incorrect prices on the magical items for sale table let me know, the website I used to randomize items made 2 mistakes that I caught in the pricing.
     
    Last edited: Jan 18, 2016
  6. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    Orin does not have the pendant.
     
  7. TimeCrush

    TimeCrush Achievement Hunter VF4-A (Admin) Staff Member

    I ready 0-level:
    Guidance
    Detect Magic
    Touch of Fatigue

    1st Level:
    Command
    Ear-Piercing Scream.

    I'm purchasing the scroll of detect evil, and attempting to teach it to Reek. I have to spend an hour getting crunk with my familiar, and then have him drink a potion from the scrolls ashes. I make a Spellcraft DC15+ the spell level of the scroll (Pretty sure that is 1) so I need to breach 15, making that roll tonight first thing when we assemble.

    Memsie will take the pendant and stash it in a pocket and then secure simple parchment and writing tools. I muddle about inconspicuously outside the Tooth and Hookah casting Detect Magic near constantly as I can while remaining undetected on incoming adventurers, and take note on the parchment. I want to find people who are either already really powerful, or really lucky and found something powerful.

    Edit: I also take great care to make sure Reeks forehead is healing okay.

    Edit 2: I keep an eye out for any other witches who would be alright letting our familiars have a play date to learn each others spells.
     
    Last edited: Jan 20, 2016
  8. Statboy

    Statboy Resident Cueball

    Memsie: You do detect the occasional faint aura as it passes inside, probably just a scroll, wand, or minor magical object. The only people that you detect are Valery (whom you remember from the drawing) and a man apparently from the Scorched Hand (Valery's party) whom you haven't met, the man is tall, dark skinned probably Osirion and along with the rest of the party are wearing a necklace that looks like this (see image below). He his holding hands with a smallish girl and chatting with the party as they enter. Reek is still slightly bleeding.
    [​IMG]
     
    Last edited: Jan 20, 2016
  9. Statboy

    Statboy Resident Cueball

    Mavruk: You arrive in Wati as the sun is setting, looking to join an adventuring group. You begin by asking around about such parties, particularly ones that have lost a member. You hear tales of 2 such groups, one the Iron Covenant, lead by a Paladin names Idessa, seems to have lost their fighter while exploring a tomb. Another group known as the Sand Scorpions lead by an Alchemist named Black Kiss, got caught up in a turf war between rival gangs of ghouls and while none of the party died, at least 2 have become incapacitated, including their cleric.

    You are pointed in the direction of the Tooth and Hookah Inn as the best place to find both of these groups.
     
    • Informative Informative x 1
    Last edited: Jan 20, 2016
  10. SoL DarkLord

    SoL DarkLord SOL DARK LORD OF THE SEVEN HELLS Tabletop GM

    I would like to light my torch, and start finding my way back out of the tomb.
     
  11. Statboy

    Statboy Resident Cueball

    There is more coming on what happened with you once we start tonight, for now you bravely sacrificed yourself to save your compatriots, and died fighting the iron cobra. After trapping the iron cobra Idessa took your dead body back to the Grand Mausoleum.
     
  12. SoL DarkLord

    SoL DarkLord SOL DARK LORD OF THE SEVEN HELLS Tabletop GM

  13. Statboy

    Statboy Resident Cueball

    TC, I've been reading up more on Familiars, and you do not have teach them tricks. Because they have an INT over 3 they are Sentient Companions, meaning they can perform any trick by simply asking them, no handle animal or training required. I've fixed Reek's character sheet, he has an attack of +6 (though he'll only ever do 1 damage). Whenever you get ranks in a skill, he gets the same ranks that you get in each skill if you so choose. His base fly is 14 though so you'll probably want to keep that one over yours, otherwise your's is better, he has perception as a class skill so putting a rank into perception and having him make your perception checks is actually better than you doing it. You just need to be specific with your commands, ie, Look for traps, look for living people, etc. He can't speak to you yet, so you need to work out a way for him to signal you, such as flying over the head of an enemy when he finds them or flapping in front of your face if there is an enemy in the next room.
    Use this link http://www.d20pfsrd.com/classes/core-classes/wizard/familiar whenever you level up, it'll help with reek.
     
    • Informative Informative x 1
    • Useful Useful x 1
  14. Statboy

    Statboy Resident Cueball

    Everyone will be at 4,250 XP when we start up tonight. You will probably hit level 3 mid to late tonight.
     
    • It's a trap! It's a trap! x 1
  15. SoL DarkLord

    SoL DarkLord SOL DARK LORD OF THE SEVEN HELLS Tabletop GM

    Grognak will be heading to the temple to turn in the quest for the group, not even caring all these people believe him to be dead.
     
    • It's a trap! It's a trap! x 1
  16. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    Question: As Stat dislikes the vanilla crafting rules. Can we have the effects of Co-operative Crafting without taking it if someone/thing is helping us?
     
  17. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    For my 3rd level feat Orin is taking the extra discovery Tumor Familiar. During the downtime Little Thudu(WIP sheet) will be concealed within me except while I craft. So presumably Aech will probably be the only person to notice his squirrel like existence. Orin will ask him not to tell the others.
     
  18. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    For my downtime crafting I will use the following three rolls for the three days equivalent of crafting time. I will be attempting to make as much alchemist's fire as I can (DC 20).

    !roll 1d20 + 11 #Alchemist's Fire Day 1
    !roll 1d20 + 11 #Alchemist's Fire Day 2
    !roll 1d20 + 11 # Alchemists Fire Day 3
     
  19. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Alchemist's Fire Day 1: 25

    Alchemist's Fire Day 2: 31

    Alchemists Fire Day 3: 25

    For: theLumberJack Re: #78
     
  20. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    I've used the calculator here to keep track of progresses. On the second "day", I've subtracted the progress used to finish the first alchemist's fire from the progress one the second. In total doing it this way I've created two alchemist's fire. Spending 13 GP 3 SP and 2 CP in materials. Stat I hope this is acceptable! If not tell me how to alter it and I'll re-do any math or such.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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