[SMITE] Smite - Odin Patch, Loki Infiltrator Skin

Discussion in 'Archives' started by Geoff, Sep 4, 2013.

  1. Geoff

    Geoff Sir "Let's Play"

    Re-Arted God: Odin
    • Odin has undergone a significant revision of his 3D Model, FX, animations and loading screen card. The Huntsman skin has also been reworked. The Mountain Man skin will be improved in future releases.

    New Skins:

    • Loki Infiltrator
    • Chang’e Golden
    • Aphrodite Golden


    • Odin


    • The Arena map has undergone another round of artistic improvements, bug fixes, collision fixes, and layout adjustments.
    • On the main menu user interface, the “HOME” button has been moved. It is now adjacent to the other options on the main menu navigation..
    • A “Party” button now always appears on the right side of the chat bar. Your current party members are also now always listed within this panel (previously, this panel would show current channel members in chat).
    • A variety of other cleanups, bug fixes and usability improvements have been made to the front-end User Interface.
    • When selecting Match Details on the Stats page, a new screen displays the data (no longer goes to external website).
    • A new video has been added after login that briefly promotes the state of Georgia. We love tax breaks! Left click to progress past the video immediately.
    • Fixed an issue with some ground targeters rotation being delayed after dashing (i.e. Agni Path of Flames into Noxious Fumes).
    • Poseidon, Anhur, Ne Zhe and Chang’e are now available as potential Bot Enemies in Practice Arena.
    • The free god rotation is now Fenrir, Freya, Neith, Vulcan and Zeus.


    • Several bug fixes and minor visual cleanups.
    • We now display the time until Fire Giant and Gold Fury respawn.


    • Hand of the Gods / Fist of the Gods
    • Pricing reduced to 250/300/350 gold per tier.
    • Radius increased to 15ft on every tier.
    • Cooldowns set to 60s on every tier.
    • Creeping Curse
    • Pricing reduced to 250/300/350 gold per tier.
    • Radius increased to 55ft on each tier.
    • The slow has been reduced from 30/40/50% to 20/30/40%.
    • New branching option:
    • Enfeebling Curse:
    • Reduces enemy ground speed by 40%.
    • Reduces enemy attack speed by 30%.
    • Blink
    • Pricing reduced to 250/300/350 gold per tier.
    • Cooldown reduced from 180/90/45s TO 60/45/30s per tier.
    • You now must be out of combat 5/4/3s, changing per tier, to use Blink.
    • Combat Blink:
    • Cooldown reduced from 240s to 120s.
    • Girdle of Might / Girdle of Inner Power
    • Cooldown reduced to 60s on every tier.
    • Radius increased to 70ft.
    • Sprint
    • Speed buff changed to 30/35/40% increase per tier.
    • Lifetime per tier reduced to 3/4/5s.
    • Slow immunity now lasts the entire lifetime.
    • Cooldown reduced from 240/180/120s to 60s.
    • Heavenly Agility
    • Reduced to a 40% speed buff.
    • Radius increased to 70 ft.
    • Cooldown on this tier remains at 90s.
    • Salvation
    • MP5 buff increased to 45%.
    • Purification Beads
    • Cooldown reduced to 180/135/90 per tier.
    • Shielded Recall / Protected Recall
    • Pricing reduced to 250/300/350 gold per tier.
    • Cooldown reduced to 120/90/60s per tier.
    • Shielded Teleport
    • Reduced to 350g
    • Shard / Restoration Shard / Static Shard
    • Pricing reduced to 250/300/350 gold per tier.
    • Shell / Spiked Shell / Shell of Absorption
    • Pricing reduced to 250/300/350 gold per tier.
    • Teleport
    • Price increased to 150g.
    • Eye of Providence
    • Pricing reduced to 250/300/350 gold per tier.
    • Cooldown reduced to 90/60/60 per tier.


    • Anubis
    • Model has undergone visual improvements.
    • Athena
    • Fix for bug that would make Athena go invisible.
    • Fenrir
    • Ground targeters modified.
    • Guan Yu
    • Taolu Assault protection buff and debuff now scales 6/7/8/9/10 per rank, rather than being 10 at all ranks.
    • Guan Yu’s basic attack progression now uses the same standard hit cone on the final hit as the first three. This should remove inconsistencies in target selection between hits.
    • Hun Batz
    • Sacred Monkey no longer allows Hun Batz to teleport out of Fenrir’s mouth during Ragnarok.
    • Infused Strikes increased from +20% physical power scaling to +25% physical power scaling.
    • Ne Zha
    • Fixed an issue with his Ult where players could get caught on top of map walls.
    • Odin
    • Odin’s basic attacks now use a hit progression with a 1/1/1/1.5x timing and damage scale
    • Gungnir's Might:
    • Now hits twice in the same time period, dealing its original damage distributed across both hits. The first hit occurs 0.4s sooner than previously and inflicts the slow, and the second hit does the majority of the damage. Hit damage values are 40/65/90/115/140 (+40% of physical power) and 50/80/110/140/170 (+60% of physical power).
    • The slow amount was increased from 25% to 30%.
    • The Cooldown was adjusted from 15/14/13/12/11 to 12 across all ranks
    • Tyr
    • Power Cleave
    • The physical power scaling was reduced from +80% physical power to +50% physical power.
    • Increased the Knockback from 200 to 300. (Was 400 before the previous nerf).
    • Fearless
    • The base damage was reduced from 50/110/170/230/290 to 40/90/140/190/240.
    • Increased the Knockback in guard stance from 200 to 300. (Was 400 before previous nerf).
    • Fixed a bug with Tyr’s passive stance icons not displaying correctly.
    • Zhong Kui
    • Expose Evil
    • The duration of the mark has been reduced from 6 to 5s.
    • Book of Demons
    • The magical power contribution was reduced from 70% to 50%.


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