As an FYI, here is the list of perks and the commands to access them. Forum perks: These are things you get in the forums as a supporter: A bold name Can set a custom user title Access to our top-secret anything goes VIP forum Your name in our list of supporters Extra PM inbox space Our Thanks! Garrysmod perks: 50% discount in the pointshop Reserved slot access on Murder servers TF2 Classic perks (See TF2 for description): Reserved slot access Currently in testing/rollout: Bonus Round Immunity Custom chat colours TF2 perks: In addition to the below perks, as a supporter you may also make bookings for a temporary TF2 server you can use to lobby, scrim, pug, or whatever! (This is functional, but some aspects may still be under development ) EASY WAY: type (or bind to a key) sm_admin in the console. Select the 'Supporter perks' option, and pick your poison. HARD WAY: Commands go in console, or in chat text if prefixed by a ! End of round immunity (Not configurable) Reserved Slots so you can get in when the server is full (not configurable). Note there are 2 slots above the 24 player max (for total of 26/24 players), and other players will NOT be kicked for reserved slots... so the server will remain "full" for non-supporters until the player count drops below the maximum again. Custom chat color and tag (Not configurable): [Supporter] TeamColor Name: ChatText Blah Blah Blah Autobalance/swap immunity (Not configurable) Access to !radio: Use the commands radio, or sm_radio to access. Turn off via sm_radiooff. Change player colour: sm_colorme <color>, use sm_colorize_colors for a list of available colours. IRC-style /me option for chat: sm_me <message> Ability to play as MvM Robots - See note below. (equip or mm) Prop menu access on our PropHunt server (propmenu) Choose your boss for Saxton Hale/Freak Fortress 2 (ff2boss) Team Preference Selection (sm_preference <red/blu/clear>) Buddy system for scrambles (sm_addbuddy) Custom sprite for supporters during round end (use 'togglesprite' in console to toggle display): --If disabled, it will persist either until you die or until the setup/end of round is over. --If enabled, it won't appear until you die or the next setup/end of round starts. Note: For MvM, robots, there are a few things to note: 1. Some items may cause weird glitches, since they're made for default models. 2. Playing as spy, disguising appears to work only to the extent that you become an enemy-coloured robot.