[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Oct 30, 2014.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
    • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
    • Fixed grenade projectiles doing more damage than expected
    • Fixed players changing team to respawn outside of their cart while playing a minigame
    • Fixed players being able to use the Eureka effect while in their bumper car
    • Fixed a bug that let Engineers move faster while carrying a building
    • Fixed the Spycicle not giving the Spy fire resistance
    • Fixed The Manngaroo itemset including the wrong item
    • Updated the equip_region for the Vaccinator and Quick-Fix
    • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
    • Updated player ghosts to always use team color
    • Updated the new TargetID system
      • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
      • Added Advance Option to control the alpha of TargetID nameplate
      • Fixed not showing for disguised enemy Spies
      • Fixed showing the health of cloaked Spies
      • Fixed not hiding the panel when players are no longer visible
    • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
    • Fixed the knife not playing its backstab animation when crits are disabled
    • Fixed round-end crits not working when tf_weapon_criticals is set to zero
    • Updated sd_doomsday_event
      • Added spell pickups near the ticket case spawn
      • Reduced mega spell respawn time from 90 seconds to 45 seconds
      • Fixed curses occurring in bumper car minigames
      • Fixed players being able to boost their bumper cars early
      • Increased the damage that bumper cars receive from collisions
      • Players can no longer suicide when in a Bumper Car
      • Replaced large ammo kits near the Strongmann machine with spells
      • Reduced ammo kit size on the bridge from full to medium
      • Updated HHH to use a giant Necro Smasher when attacking players
      • Platform game:
        • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
        • Center tent pole now vanishes when the final platform is reached
      • Soccer game:
        • Added HHH, spawns 45 seconds into the match
      • Duck game:
        • Increased max score to 200

    Continue reading...
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice