[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Jan 7, 2015.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed the air detonation radius for stickybomb jumps
    • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
    • Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
    • Fixed the Marksman's Mohair hiding the Sniper's hat
    • Fixed the Crit Boost material effect for the Panic Attack
    • Updated the kill icon for the Panic Attack
    • Updated the equip_region for The Person in the Iron Mask
    • Updated The Quickiebomb Launcher
      • Fixed stickybombs not destroying enemy stickybombs
      • Fixed stickybombs fizzling faster than they should
    • Mannpower update
      • Fixed not always being able to equip the grappling hook
      • Fixed switching to the grappling hook from a weapon that prevents switching
      • Fixed the grappling hook attaching to players that are dead or no longer exist
      • Updated the Vampire powerup to give health for damage done by Sappers
      • Increased the spawn invuln time from 6 seconds to 8 seconds
      • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
      • Updated ctf_gorge
        • Fixed players being able to get outside of the map
        • Opened access to the flat rooftop by the capture zone area

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