[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Jan 7, 2015.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed the air detonation radius for stickybomb jumps
    • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
    • Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
    • Fixed the Marksman's Mohair hiding the Sniper's hat
    • Fixed the Crit Boost material effect for the Panic Attack
    • Updated the kill icon for the Panic Attack
    • Updated the equip_region for The Person in the Iron Mask
    • Updated The Quickiebomb Launcher
      • Fixed stickybombs not destroying enemy stickybombs
      • Fixed stickybombs fizzling faster than they should
    • Mannpower update
      • Fixed not always being able to equip the grappling hook
      • Fixed switching to the grappling hook from a weapon that prevents switching
      • Fixed the grappling hook attaching to players that are dead or no longer exist
      • Updated the Vampire powerup to give health for damage done by Sappers
      • Increased the spawn invuln time from 6 seconds to 8 seconds
      • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
      • Updated ctf_gorge
        • Fixed players being able to get outside of the map
        • Opened access to the flat rooftop by the capture zone area

    Continue reading...
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice