[TF2] Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VII has arrived!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015
  • During Scream Fortress VII
    • All players who launch the game will receive a Gargoyle
      • Gives access to Merasmissions and Halloween item transmutations
      • Tracks Merasmissions completed and souls collected
    • Added Merasmissions
      • A new Merasmission will be available daily up to a total of 13
      • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
    • Added Halloween Transmuting
      • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
      • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
    • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
  • General
    • Added inspect animations for the Batsaber and the Giger Counter
    • Fixed an idle animation bug for the Wrangler
    • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
    • Lowered damage of the "bats" spell from 60 to 40
    • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
    • Fixed an exploit related to picking up The Widowmaker
    • Fixed the Batsaber not showing the Killstreak sheen
    • Fixed a scoreboard stat reset bug in Mann vs. Machine
    • Optimized texture memory usage
    • Fix some cases of random hitching experienced by some players
    • Fixed overhead icons stacking on top of each other and now appear side-by-side
    • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
    • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
    • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
    • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
    • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
    • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
    • Updated koth_probed
      • Improved optimization of map (especially on mid)
      • Fixed clipping issues (thanks Muselk!)
      • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
      • Added in missing explosion sound effect on aliens
      • Fixed a few prop/ material issues
      • Reduced prop usage
  • PASS Time update
    • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
    • Added convar: tf_passtime_ball_sphere_collision
    • Added entity: tf_logic_on_holiday
  • Mannpower update
    • No longer in Beta
    • Added new map: Hellfire
    • Three new powerups: King, Plague, Supernova
    • Grappling hook changes
      • Reduced max rope distance
      • Reduced grapple dismount jump height
      • 30% hook movement speed penalty for Heavyweapons
    • Flag rule changes
      • Flags can no longer be returned by touching them
      • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
      • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
      • Small health regeneration for non-powered up flag carriers
      • Flags and capture zones are disabled for 30 seconds after a capture
    • Powerup rule changes
      • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
      • You cannot pick up enemy colored powerups
      • Team colored powerups will attempt to respawn in that team's base if not picked up in time
    • Other changes
      • Overhead powerup icons are now team colored
      • Warlock powerup renamed to Reflect
      • Reduced Knockout max health bonus for demos carrying swords and shields
      • Haste now increases huntsman firing speed
    • Bug fixes
      • Reflect damage no longer occurs after death (Pyro afterburn)

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