[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Nov 25, 2015.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added Jingle Jam 2015 community medals
    • Fixed a client crash when playing some maps with low quality models
    • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
    • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
    • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
    • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
    • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
    • Updated the model/material for The Au Courant Assassin
    • Updated pl_upward
      • Fixed a teleporter-trap exploit inside the tunnel after the first control point
    • Updated PASS Time mode
      • Each class now has slightly different throwing power and arc
      • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
      • All available enemy goals will show a reticle on the HUD while carrying the jack
      • Added max pass range parameter to passtime_logic
      • Jack won't automatically respawn unless it's been picked up at least once
      • New map: pass_pinewood

    Continue reading...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice