TF2 Blog: Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
General:
  • Added over 60 Gold Star community-submitted Workshop items
  • Summer Claim Checks can now be redeemed for Summer Coolers
  • Summer Cooler Keys are now available in the Mann Co. Store
  • Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
  • Reduced intensity of Bleed and Jarate screen effects under DX8
  • Added text search functionality to the backpack and the store
  • Added tf_hud_show_servertimelimit to display the server’s per-map time limit on the in-game HUD
  • In MvM, if all team members unready, the pre-round countdown will stop
  • In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve
  • Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
  • Double-clicking a crate will now take you to the appropriate key in the store
  • By default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
  • Unusuals and Stranges no longer stack in loadout equip pages
  • Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
  • Fixed a bug that would cause the popular items page in the store to not always update correctly
  • Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
  • Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
  • Fixed a bug where crouch animations would not properly play while in humiliation state
  • Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
  • Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
  • Fixed level 3 dispensers missing geometry
  • Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
  • Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
  • Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
  • Fixed characters in the loadout page sometimes appearing as if they were cloaked
  • Weapon attributes will now show in the same order in-game and in Steam Community
  • Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
  • Added support for the Oculus-native distortion function via the "oculus_use_ovr_distortion" convar in VR mode
  • Maps:
    • Added cp_standin and cp_process
    • Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
    • cp_badlands
      • Fixed jumps being ruined by small rock ledge near spiral
      • Fixed prop collisions
      • Fixed clip smoothing
    • cp_dustbowl
      • Fixed players building in Blu's first spawn
      • Fixed players shooting through rocks in stage 2
      • Fixed collision in tunnels in stage 2
      • Fixed textures not displaying properly in Pyrovision
      • Fixed lighting on cliff faces
      • Fixed skybox error in stage 3.
      • Fixed players getting killed through the ceiling under stage 2 cap 1
      • Adjusted ceiling height in stage 3 tunnel for better clearance
      • Cleaned up prop collision
    • cp_egypt
      • Fixed clip brush exploits
      • Players can no longer build on top of arches and high ledges
    • cp_gorge
      • Players can no longer build in Blu's first spawn room
      • Changed scale of water texture
    • cp_granary
      • Fixed improper orientation on arrow signs
      • Fixed players getting above red forward spawn
      • Fixed players building on cargo containers inside spawn room
      • Fixed holes in skybox geometry
      • Removed collision from hanging lamp over Red spawn
      • Removed collision from security cameras above Red and Blue spawns
      • Mirrored fence alcove from Blu final cap arena to Red side
      • Balanced collision of rocks in final capture arenas
      • Re-ordered spawns in the first spawn room to be consistent between Red and Blu
    • cp_gravelpit
      • Clipped roof of building over cap A
      • Removed helthpack under terrain
      • Added decals under health kits and ammo packs
    • cp_gullywash
      • Fixed players getting out of the map near the middle capture point
      • Fixed collision exploits near middle capture point
    • cp_mountainlab
      • Fixed collision issues on the ladders and hill that lead to the first point
      • Fixed static prop lighting
    • cp_steel
      • Fixed players blocking Blu's spawn exit door leading to capture point B
      • Fixed collision on ledge near capture point B
      • Players can no longer build inside Red spawn room.
      • Blu spawn point over grate removed.
    • ctf_2fort
      • Fixed building inside of spawn doors
      • Fixed clipping exploits on battlements
      • Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
      • Cleaned up prop collision
      • Smoothed clipping on wagon wheel and other props
    • ctf_well
      • Fixed players jumping out of the map
    • koth_king
      • Health and ammo packs now match on Red and Blu sides of the map
      • Players can no longer build in spawn doors
    • koth_lakeside
      • Fixed rockets passing through terrain near the capture point
    • koth_viaduct
      • Players can no longer build in spawn room rafters
    • mvm_bigrock
      • Fixed players building on rock in cave section
    • pl_badwater
      • Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
      • Fixed player clip smoothing
      • Fixed fence collisions
      • Fixed floating rocks in skybox
      • Fixed lighting on props
      • Fixed lighting on canyon vista
      • Handrails no longer collide with bullets and projectiles
      • Performance increase through poly reduction, model collision reduction and model fade distances
      • Players can no longer build inside Blu spawn room
      • Players can no longer be trapped with teleporters under the sign by the first capture point
      • Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
      • Players will now be crushed by closing doors upon the capture of point 2
    • pl_barnblitz
      • Fixed building in the skybox above Red's final spawn
      • Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
    • pl_frontier
      • Fixed spawn doors not working properly after second capture.
      • Players can no longer build inside kill volumes
      • Players can no longer build inside of Blu's second spawn room
      • Red players can now enter the Blu team spawn upon round win
    • pl_goldrush
      • Fixed collision on props and clip exploits
      • Fixed buildings being prohibited from construction in the garage near the end of stage 3
      • Players can no longer block the cart through the wall in stage
      • Players can no longer build in spawn exits
      • Players can no longer build on the shack roof near the end of stage 3
      • Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
      • Players can no longer build on the perch in stage 1
      • Handrails no longer collide with bullets and projectiles
    • pl_thundermountain
      • Fixed gate visible through ceiling in stage 3
      • Fixed clipping in stage 3 Blu spawn
      • Prevented players from building in the cliffside kill zone in stage 1
    • pl_upward
      • Fixed exploit where Blu team could be trapped in their final spawn room
      • Fixed gap in collision which allowed Blu players to be shot in their first spawn
      • Fixed fade distances on props in Blu spawn
      • Fixed players building under catwalk on the ledge of the final pit
      • Fixed clip brush exploits
      • Players can no longer be trapped by teleporting under stairs near final capture point
      • Players can no longer build inside of Red's final spawn room
      • Players can no longer build inside of spawn room doors
      • Players can no longer be trapped inside of the capture point sign
      • Prevented Blu team from entering final spawn room while it is neutral
      • Smoothed clipping collision
      • Collision performance increases
      • Handrails no longer collide with bullets and projectiles
      • Replaced floor texture in Red team final spawn room
    • plr_hightower
      • Fixed clip brush exploit above building on cliff edge
    • plr_nightfall
      • Fixed players jumping outside of the map
      • Reduced prop collision
    • plr_pipeline
      • Fixed invisible faces
      • Handrails no longer collide with bullets and projectiles
    • tc_hydro
      • Fixed clip brush exploit where players could get out of world
      • Fixed players getting on top of monument.
  • Items:
    • The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
    • "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
    • Cursed Soul items (Halloween zombie skins) are now renameable
    • Strange Bacon Grease can now be gift-wrapped
    • Added LODs to the Airborne Armaments set items
    • Fixed Bison/Pomson projectiles getting stuck on doors
    • Fixed Baseballs and Jars sometimes going through thin geometry
    • Crit-A-Cola
      • Removed: Damage taken mini-crits
      • Added: Damage taken increased 25%
    • Shortstop
      • Added 20% bonus healing while deployed
      • Added 80% vulnerability increase to all push forces while deployed
    • Winger
      • Added +25% Jump Height bonus when active
    • The Special Delivery (set)
      • Removed: +25 max health on wearer
      • Added: Leave a calling card on your victims
    • Battalion's Backup
      • Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
      • Rage is now generated from damage dealt instead of damage received
    • Black Box
      • Rocket explosions now use correct sound
    • Beggar’s Bazooka
      • Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
      • Misfired Rockets now remove one loaded rocket from the clip
    • Concheror
      • Rage is now generated only from damage dealt
      • Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
    • Cow Mangler 5000
      • Reduced clip size (from 5 to 4)
      • Removed -10% damage attribute
      • Removed 5% slower reload attribute
      • Added missing "sets players on fire" description text
      • New particles and sound
    • Escape Plan
      • Players receive the Marked-For-Death effect after deploying, and for a short period after holstering
    • Liberty Launcher
      • Removed: 25% reduced clip size penalty
      • Added: 25% reduced damage penalty
    • Original
      • Rocket explosions now use correct sound
    • The Tank Buster (set)
      • Removed: +20% Sentry damage resistance on wearer
      • Added: Leave a calling card on your victims
    • Phlogistinator
      • Fixed "Mmmph" progress resetting after touching a resupply cabinet
    • Powerjack
      • Added: 15% increase move speed while deployed
      • Added: 20% damage vulnerability to all sources
    • The Gas Jockey's Gear (set)
      • Removed: +10% faster move speed on wearer
      • Removed: +10% bullet damage vulnerability on wearer
      • Added: Leave a calling card on your victims
    • Chargin' Targe
      • Added: Afterburn immunity
    • Loose Cannon
      • Range no longer affects direct cannonball impact damage
      • Reduced charge time to 1 second
      • Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
      • Double-Donk damage now mini-crits
    • The Expert's Ordnance (set)
      • Removed: +10% fire damage resistance on wearer
    • Buffalo Steak Sandvich
      • Removed: Damage taken mini-crits
      • Added: Damage taken increased 25%
    • Dalokohs Bar
      • Increased amount of health restored per-bite from 15 to 25
    • Gunslinger
      • Fixed a bug that caused mini-sentries to heal while being constructed
    • Rescue Ranger
      • Minor increase in damage per bolt
      • Increased building healing from 50 to 75 per bolt
    • Short Circuit
      • Ammo cost reduced when an attack destroys a projectile
    • Wrangler
      • Slightly reduced accuracy of manually-controlled sentry at long range
      • Protective shield now fades 1 second after the owning Engineer dies
    • Crusaders Crossbow
      • Changed arrow projectile to a large syringe
      • Added new trail effects
      • Smoothed out reload animation (DPS unchanged)
      • Fixed being able to heal players that are using items that block healing
    • Quick-Fix
      • Added 50% Overheal
      • Über now affects the medic when there's no heal target
      • Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über
    • Vaccinator
      • Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
    • Bazaar Bargain
      • Fixed the starting charge rate being -40% instead of -20%
      • Capped the max charge rate to 200%
    • Cozy Camper
      • Removed movement penalty.
      • Added: Damage taken increased by 20%
    • Darwin's Danger shield
      • Added: Bullet damage taken reduced by 15%
      • Added: Explosive damage taken increased by 20%
    • The Croc-o-Style Kit (set)
      • Removed headshot immunity
      • Added: Leave a calling card on your victims
    • Dead Ringer
      • When under the effect of Feign Death, damage taken decreases the duration of the effect
    • L'Etranger
      • Added: 40% increased cloak duration
    • Spy-cicle
      • Fixed a bug that would cause the charge meter to not reset when the spy was killed
    • The Saharan Spy (set)
      • Removed: Reduced decloak sound volume
      • Removed: 0.5 sec longer cloak blink time
      • Added custom particle effects when taunting

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