TF2 Blog: Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Feb 7, 2014.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    Weapon Updates
    • The Shortstop
      • Reduced extra knockback penalty from 80% to 40%
    • The Short Circuit
      • Added Penalty - No longer gain metal from dispensers when active
    • The Cleaner's Carbine
      • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
    • Natascha
      • Added Positive Attribute +50% extra ammo
    • The Reserve Shooter
      • Increased clip size from 3 to 4
      • Time to mini-crit airborne targets changed from 3 to 5
    • The Beggar's Bazooka
      • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
    • The Quick Fix
      • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
    • Weapon Fixes
      • Fixed deflected projectiles not affecting Strange and Killstreak counts
      • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
      • Fixed the Spy's revolver using the incorrect reload sound
      • Fixed third-person Medi Gun beams appearing jittery
      • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
      • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
    • Community Updates
      • Added the Strongbox Key to the Mann Co. Store
      • Added 43 community-contributed items to the Strongbox Crate
      • Added the Tumblr Vs Reddit Participation Medal
    • Mann vs. Machine
      • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
        • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
      • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
      • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
      • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
      • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
      • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
    • Quickplay
      • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
      • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
    • Other Changes
      • Improved loading of item information panels to prevent hitches when cycling through backpack pages
        • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
      • Fixed Australium items not using the correct images in the Steam Community Market
      • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
      • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
      • Added the game server's SteamID to the output of the status command
      • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
      • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
      • Fixed a UV/skinning problem on the level 1 sentry
      • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
      • Fixed a client crash caused by trying to load an invalid URL
      • Fixed achievements getting stuck in a completed state and not being awarded to the player
      • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
      • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
      • Fixed the upper-left backpack panel always being highlighted when equipping items
      • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
      • Updated the equip_region for The Extra Layer
      • Updated the Blue team material for the Ambassador to be less red
      • Updated ctf_2fort
        • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

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